Age. Dragonborn mature at a rate similar to human. Dragonborn are all born grey and are able to walk hours after hatching. Although their appearance will reflect their eventual color, their full draconic abilities like their breath or their color emerging occurs around the age of 10. They average around living till they are 100, with their social class adding a strong factor into how long they live. The lowest caste may live to 70 while the right hand of the true dragons may live to 130. Many dragonborn make it a mission to find out how to live their full expectancy Alignment. Dragonborn come in all forms of evil and good, although the noble dragonborn of the empire lean towards law, while outcasts rebel by chaotic alignments. Size. Dragonborn are oft taller than humans, with chromatics being larger than metallics, with brass dragonborn averaging around 6 feet while red dragonborn can be as tall as 8 feet. Your size is Medium. Draconic Ancestry. The blood of dragons runs deep within your veins, emerging in many parts of you, from your mind to your breath. Choose one type of metallic or chromatic dragon from the list below. Your breath weapon, subrace, and draconic resistance is determined by the type shown. Gold - Fire - 15ft Cone (DEX Save) Silver - Cold - 15ft Cone (CON Save) Copper - Acid - 5 x 30ft Line (DEX Save) Bronze - Lightning - 5 x 30ft Line (DEX Save) Brass - Fire - 15ft Cone (DEX Save) Black - Acid - 5 by 30 ft Line (Dex. save) Blue - Lightning - 5 x 30ft Line (DEX save) Green - Poison - 15ft Cone (Con. save) Red - Fire - 15ft Cone (Dex. save) White - Cold - 15ft Cone (Con. save) You gain resistance to the corresponding type of damage, having weathered through it for a lifetime. As an attack action, you may channel your inner dragon within yourself, breathing a manifestation of your soul. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest. Subrace. You belong to either chromatics or metallics by birth, reflecting the dragon you long used to be.
Languages. You are able to read, write, and speak Common, Draconic, and one additional language of your choosing.