FEATURES
Natural Explorer
ignore difficult terrain
advantage on initiative
on first turn in combat, I have advantage on attacks against a creature that hasn't yet been attacked
(when traveling for an hour or more)
difficult terrain doesn't slow group's travel
group can't become lost except by magical means
even while engaged in another activity, I am alert to danger
if I'm alone, there is no stealth speed penalty
find twice as much food while foraging
while tracking creatures, I learn their exact number, sizes, and how long ago they passed through the area
Favored Enemy: Beasts
advantage on rolls to track favored enemies
advantage on int checks to recall information on favored enemies
+2 damage on weapon attacks against favored enemies
Fighting Style: Archery
+2 bonus to ranged attacks
Hunter Conclave
Colossus Slayer: once per turn, extra 1d8 damage on a successful hit if target is below max hp
Primeval Awareness
as an action, can communicate simple ideas to a beast and read basic mood/intent
can learn:
emotional state
whether it's affected by any magic
its short-term needs
actions I can take to persuade it not to attack
(none of the above if you've attacked it in the last ten minutes)
concentrating for one uninterrupted minute allows detection of any favored enemies within 5 miles
which ones, number, general direction/distance
if multiple groups, this applies to each group
Features & Traits