Standard- Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1. Age. Aarakocra reach maturity by age 3. Compared to humans, aarakocra don’t usually live longer than 30 years. Alignment. Most aarakocra are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaos. Size. Aarakocra are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium. Speed. Your base walking speed is 25 feet. Flight. You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armour. Talons. You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit. Emu/Ostrich- Ability Score. Your Strength increases by 1. Flightless Speed. Losing the Ability to fly, you compensate with your fast running speeds as your base walking speed is increased to 35ft additionally you can dash as a bonus action. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, and lift, additionally you gain proficiency with either Athletics or Intimidation, your choice. Penguin- Ability Score. Your Charisma increases by 1. Flightless. You lose the ability to fly however gain a 50ft swim speed and the ability to hold your breath for one hour. Tobogganing. Once per short rest as a Reaction When you are being targeted by a Melee Attack you can impose disadvantage on the attack, if the attack fails you get to move up to 30ft away from the attacker without triggering an attack of opportunity.
Languages. Common, Aarakocra, Auran