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Diomydos

Cleric 8 Class & Level
Soldier Background
Centaur Race
Neutral-Good Alignment

Strength 16
+3
Dexterity 10
+0
constitution 13
+1
intelligence 12
+1
wisdom 16
+3
charisma 8
-1
Total Hit Dice 8
Hit Die
1d8+1
+3 proficiency bonus
+3 Strength
+0 Dexterity
+1 Constitution
+1 Intelligence
+6 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
+1 Arcana
+6 Athletics
-1 Deception
+4 History
+3 Insight
+2 Intimidation
+1 Investigation
+6 Medicine
+1 Nature
+3 Perception
-1 Performance
-1 Persuasion
+4 Religion
+0 Sleight of Hands
+0 Stealth
+3 Survival
skills

 
20
Armor Class
72
Hit Points
+0
Initiative
40
Speed
Attacks
ARMOR
Heavy Armor, Light Armor, Medium Armor, Shields
WEAPONS
Martial Weapons, Simple Weapons
TOOLS
Playing Card Set, Vehicles (Land)
Proficiences
Staff of the Adder
Alms Box
Backpack
Battleaxe
Blanket
Block of Incense
Candle
Censer
Charcoal
Clothes, Common
Crossbow Bolts
Crossbow, Light
Diamond
Greataxe
Greatsword
Holy Symbol
Plate Armor
Playing Card Set
Rations (1 day)
Shield
Silver (Powdered)
Tinderbox
Vestments
Warhammer
Waterskin
Equipment
I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
I face problems head-on. A simple, direct solution is the best path to success.
Personality Traits
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
Ideals
I would still lay down my life for the people I served with.
Bonds
I have little respect for anyone who is not a proven warrior.
Flaws
Cleric Features
Hit PointsPHB, pg. 57
ProficienciesPHB, pg. 57
Religion
History
SpellcastingPHB, pg. 58
You can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC 14, Spell Attack +6) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus.

Divine DomainPHB, pg. 58
You choose a divine domain that grants you additional spells and other features related to your deity.

War Domain
Bonus ProficienciesPHB, pg. 63
You gain proficiency with martial weapons and heavy armor.

War PriestPHB, pg. 63
When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature 3 times per long rest.

War Priest: 1 Bonus Action
Uses:
/
Long Rest
Channel DivinityPHB, pg. 58
You can channel divine energy to fuel magical effects a number of times per short rest

Channel Divinity: (No Action)
Uses:
/
Short Rest
Channel Divinity: Turn Undead: 1 Action
Channel Divinity: Guided StrikePHB, pg. 63
When you make an attack roll, you can use Channel Divinity to gain a +10 bonus to the roll after the roll but before knowing the result.

Channel Divinity: Guided Strike: (No Action)
Ability Score ImprovementPHB, pg. 59
Feat
War Caster
Destroy UndeadCR 1 or LowerPHB, pg. 59
When an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level.

Channel Divinity: War God’s BlessingPHB, pg. 63
When a creature within 30 feet of you makes an attack roll, you can use your reaction using Channel Divinity to grant that creature a +10 bonus to the roll (after the roll but before knowing the result).

Channel Divinity: War God’s Blessing: 1 Reaction
Divine Strike1d8 extra dmgPHB, pg. 63
Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage.

Divine Strike: (No Action)
RACIAL TRAITS
FeyGGtR
Your creature type is fey, rather than humanoid.

ChargeGGtR
If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately make a hooves attack as a bonus action.

Charge: 1 Bonus Action
HoovesGGtR
Your hooves are natural melee weapons, which you can use to make unarmed strikes, dealing 1d4 +3 bludgeoning damage on a hit.

Hooves: 1 Action
Equine BuildGGtR
You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.

FEATS
Manage Feats
War CasterPHB, pg. 170
You have advantage on CON saving throws that you make to maintain your concentration on a spell when you take damage. You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.

War Caster: 1 Reaction
Magic Initiate (Wizard)PHB
You learn two cantrips of your choice from the wizard spell list. You learn one 1st-level spell from that same list and can cast it at its lowest level once per long rest.

Booming Blade(Cantrip)
Green-Flame Blade(Cantrip)
Find Familiar(1st)
/
Long Rest
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

BlazingArcanine.

Statblock Type

Character Sheet (Legacy)

Link/Embed