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Itelem

Wizard 11d134 Class & Level
Brought up in war Background
Elf Race
Chaotic Neutral Alignment

Strength 14
+2
Dexterity 16
+3
constitution 12
+1
intelligence 15
+2
wisdom 15
+2
charisma 14
+2
Total Hit Dice 10
Hit Die
1d6+1
+2 proficiency bonus
+2 Strength
+3 Dexterity
+1 Constitution
+4 Intelligence
+4 Wisdom
+2 Charisma
saving throws
+3 Acrobatics
+2 Animal Handling
+3 Arcana
+2 Athletics
+2 Deception
+2 History
+2 Insight
+4 Intimidation
+2 Investigation
+2 Medicine
+2 Nature
+4 Perception
+2 Performance
+2 Persuasion
+2 Religion
+3 Sleight of Hands
+3 Stealth
+3 Survival
skills

 
3
Armor Class
10
Hit Points
+3
Initiative
30 ft
Speed
WeaponDamage
Quarterstaffd6 +2
Fireboltd10
Attacks
Daggers, darts, slings, quarterstaffs, light crossbows, intelligence, wisdom, arcana, intimidation, perception
Proficiences
Cantrips

Firebolt: A mote of fire deal 1d10 damage to a target
Mending: Repair an item or an object
Thunderclap: A giant sound, chance of people close to be struck by lightning

1st level

Disguise Self: Change your appearance, you can only get one foot taller or shorter
Healing Elixir: Create a healing elixir that heals 2d4+2 hp
Sleep: Roll 5d8, then put that many hit points to sleep
Spellcasting
201 gold
Quarterstaff
Arcane focus
Explorers pack
Equipment

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

GoldencometYT.

Statblock Type

Character Sheet (Legacy)

Link/Embed