Remove these ads. Join the Worldbuilders Guild

Josie Riverwood

Cleric 6 Class & Level
Background
Human Race
Alignment

Strength 10
+0
Dexterity 14
+2
constitution 19
+4
intelligence 10
+0
wisdom 20
+5
charisma 10
+0
Total Hit Dice
Hit Die
1d+4
+3 proficiency bonus
+0 Strength
+2 Dexterity
+4 Constitution
+0 Intelligence
+8 Wisdom
+3 Charisma
saving throws
+5 Acrobatics
+5 Animal Handling
+3 Arcana
+0 Athletics
+0 Deception
+3 History
+11 Insight
+0 Intimidation
+0 Investigation
+8 Medicine
+0 Nature
+8 Perception
+0 Performance
+0 Persuasion
+3 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills

 
18
Armor Class
67
Hit Points
+2
Initiative
30
Speed
WeaponAttackDamage
Staff of Healing 1d20+3 1d6 1d8
Unarmed Strike 1d20+3 1
Attacks
Armor: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons
Tools: Calligrapher's Supplies
Languages: Common, Elvish, Primordial, Sylvan, Undercommon
Proficiences

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e Dungeon Master's Guide

Staff of Healing

Staff This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier:cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. Rare (this item requires attunement) [Requires attunement by a bard, cleric, or druid.]

Type Damage Damage Range Properties
Simple Melee 1d6 Bludgeoning This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier:cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

Weight: 4lb


 

DnD 5e SRD SRD

Quarterstaff

Melee Weapon Versatile Common

Type Damage Damage Range Properties
Simple 1d6 / 1d8 Bludgeoning Versatile

Cost: 2 sp Weight: 4 lb


 

DnD 5e SRD SRD

Club

Melee Weapon Light Common

Type Damage Damage Range Properties
Simple 1d4 Bludgeoning Light

Cost: 1 sp Weight: 2 lb


 

DnD 5e SRD SRD

Scale Mail Armor

Medium Armor Common

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

Type AC STR Req. Stealth Dis. Properties
Medium 14 + Dex Modifier (max 2) YES

Cost: 50 gp Weight: 45 lb


 

DnD 5e SRD SRD

Shield

Shield Common

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Type AC STR Req. Stealth Dis. Properties
Shield +2

Cost: 10 gp Weight: 6 lb


 

X

Frirderria's Pearl

Wondrous Item

Legendary Cleric or Paladin Requires Attunement

Clerics:+2 Wisdom
Paladins:+2 Charisma
Advantages: Medicine (Wisdom) Checks
Followers of Frirderria The Mender: Add 1d12 to Maximum Hit Points
Frirderria's Aura: Recharge: 1d20 weeks, Range: Touch, Action: Use to bring a creature of non-evil alignment back to life at maximum hit points, Side-Effects: Every use will take 5 years off the maximum life of the user and 1d8+2 off the users maximum hit points.


Weight: 1LBS

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

ANerdNamedNiko.

Statblock Type

Character Sheet (Legacy)

Link/Embed