Fiendish Nature: You are part of the spirits lurking from the Densho Empire, people suspect your spectral nature yet you blend well with society. You are also considered a fiend in your creature type. Spectral Body: With your kin being related to the spectral beliefs of the Densho empire, you are considered to be ghostly to certain extents. As a reaction, you can tap in your ghostly nature and become immune to one nonmagical attack imposed to you. This feature can be used once per day. SUBRACES: Kappa Kappa are stout, monstrous looking creatures. They are reminiscent of turtles, having a thin shell, varied skin color, webbed toes, and a beak. They love wrestling and cucumbers Ability Score Increase. Your Constitution score increases by 1. Natural Armor. You have naturally tough skin and a small shell. When you aren't wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. Swift Swimmer. You grew up in lakes and rivers, making you adept at moving in the water. You have a swim speed of 30 feet. Amphibious. Like a fish, kappa never need to surface in water. You can breathe air and water. Needed Moisture. Kappa need water and wetness to retain their strength. You have disadvantage in Constitution saving throws when in desert environments and conditions of Extreme Heat, as described in chapter 5 of the Dungeon Master’s Guide. Tsukumogami These Ayakashis take the form of a variety of household objects that can talk and walk. Ability Score Increase. Your Charisma score increases by 1. False Form. As an action, you may drop to the floor and revert to your object's form. Your object form is a Tiny object and grants you the appearance of one object described below. You cannot move or speak in this form and the only action you can take is to revert to your true form. A creature can make a Intelligence (Investigation) check to discern your true nature. The DC is equal to 10 + your Deception modifier. Item Property. From the table below, choose your tsukumogami's origin object. You get a trait depending on which one you choose. You may only choose this once and you may not choose another. Object Traits (Tsukumogami) Umbrella: You have very smooth slats that help repel liquids. You are resistant to acid damage. You also fall slower, as umbrellas do. You have a glide speed of 30 feet. Carriage: You are meant to carry and haul things. Your carrying capacity is doubled. Additionally, when grappling, you are considered one size larger. Drum: Whenever you make an Intelligence (History) check related to music or the make of an instrument, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. You are also proficient in one musical instrument of your choice. Kettle: As a good vessel, you can handle heat. You are resistant to fire damage and cannot be ignited. Mujina The mujina are badger looking Ayakashi that can skillfully manipulate their appearances with magic and practice human festivals. Ability Score Increase. Your Intelligence score increases by 1. Trickster Illusion. You know the minor illusion cantrip. Intelligence is your spell-casting ability for it. Dancer. Mujina are known to party in festive dances. You are proficient in the Performance skill. Able. Mujina are fine artisans and musicians if you can find them. You are proficient in either one artisan's tool or musical instrument of your choice. Ookami These wolf-like Ayakashis are often taken to be deities since they drive out mischievous creatures like monkeys. Ability Score Increase. Your Strength score increases by 1. Turn Human. Ookami are unique yokai often able to take the form of a human. As an action, you can polymorph into any human of your size that you have seen, or back into your true form. However, your equipment does not change with you. If you die, you revert to your natural appearance. Smell Hunter. You have advantage in Wisdom (Perception) checks using your sense of smell.
Languages. Read and Write in Common and Infernal