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Chimera

Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 114 12d10+48
Speed 30ft Fly: 60ft

STR
19 +4
DEX
11 0
CON
19 +4
INT
3 -4
WIS
14 +2
CHA
10 0

Skills Perception +8
Senses darkvision 60 ft., passive Perception 18
Languages understands Draconic but can't speak
Challenge 6 (2,300 XP)


Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 2d6+4 piercing damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 1d12+4 bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 2d6+4 slashing damage.

Fire Breath (Recharge 5-6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 7d8 fire damage on a failed save, or half as much damage on a successful one.


 

Created by

thekillingcurse.

Statblock Type

Monster / Creature

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