2 | Strength |
1 | Dexterity |
3 | Constitution |
1 | Intelligence |
1 | Wisdom |
4 | Charisma |
1 | Acrobatics |
1 | Animal Handling |
1 | Arcana |
4 | Athletics |
4 | Deception |
1 | History |
3 | Insight |
6 | Intimidation |
1 | Investigation |
1 | Medicine |
1 | Nature |
1 | Perception |
4 | Performance |
6 | Persuasion |
1 | Religion |
1 | Sleight of Hands |
1 | Stealth |
1 | Survival |
You can use this ability once per long rest. Starting at 3rd level you can make your eyes go black and you grow skeleton wings on your back, each creature who sees this must make a Charisma save or be frightened of you until the end of your next turn.
This last for one minute or until you end it as a bounces action Durning this action you can do extra necrotic damage equal to your level to one target with a spell or attack.
Name | Bonus | Damage | type |
---|---|---|---|
Rapier | 1d20+6 | 1d8+6 | P |
Whip | 1d20+6 | 1d4+6 | S |
E.Blast | 1d20+6 | 1d10 | R |
As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60ft of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presences you sense, but not its identity. Within the same radius, you can also detect the presence of any place or object that has been consecrated or desecrated, as with the hollow spell.
You can use this a number of times equal to 1+ your Charisma modifier. When you finish a long rest, you regain all expended uses.
You have a pool of healing power that replenishes when you take a long rest (paladin level x 5).
As an action, you can touch a creature and restore a number of hit points to that creature, up to the maximum amount remaining in your pool
You can spend 5 hitpoints from your pool to cure the target of one disease or neutralize one poison affecting it. You multiple diseases and poisons with one use of Lay on hands, expending hitpoints separately for each one.
This feature does not work on undead and constructs.