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Braum Berildason

Barbarian/Bard 6 Class & Level
Son of Chief Background
Human Race
Alignment

Strength 16
+3
Dexterity 14
+2
constitution 14
+2
intelligence 10
+0
wisdom 12
+1
charisma 14
+2
Total Hit Dice 6
Hit Die
1d12+2
+3 proficiency bonus
+6 Strength
+2 Dexterity
+5 Constitution
+0 Intelligence
+1 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+4 Animal Handling
+3 Arcana
+6 Athletics
+0 Deception
+0 History
+0 Insight
+0 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
+5 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+4 Survival
skills Martial, Medium, Shield   Kremistikan, Setessan, Sylvan   Woodcarving proficiencies

 
14
Armor Class
57
Hit Points
+2
Initiative
40ft
Speed
WeaponAttackDamage
Javelin+6 (30/120)1d6+3/5 Piercing
Lizal Shortsword+71d6+3/5 Piercing
Longbow+5 (150/600)1d8+2 Piercing
Attacks
Spirit Seeker
Can cast Speak w/ Animals and Beast Sense, but only as Rituals.

Iroas's Votary
2/long cast Compelled Duel (DC 13, Bonus Action)
1/long cast Crusader's Mantle
Spellcasting
Braum does not speak using pronouns.
Personality Traits
All must nurture, provide for and protect tribemates to best ability.
Ideals
Braum must stop mother, Berilda. There must never be another Gianie.
Bonds
Trusts too easily.
Would give cloak off back for others.
Flaws
Lifelong Companion - Allies in 5 ft have adv vs fear and charm. Reaction 1/long: - Take a hit in 5 ft.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

How long can you make a table?

Up to 13-14 to not go into the sidebar, and 20 to not go off the page (on my monitor at least)


Iwonderhowlongicanmakethistablebeforeitlookslikeabsolutepoopactuallyquitelongthatscooliwillusethiseverywhere
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[block: alllies have advantage on melee attacks against enemies adjacent to Braum. Unarmored Defense - Con mod + Dex mod + 10 Danger Sense - Adv on Dex saves Reckless Attack - Advantage on Melee Strength attacks in exchange for granting advantage until next turn. Inspiring Leader - 10 minute speech to grant 6 creatures 8 temporary hit points (1/short per creature) Spellcaster/Ritualist - See Spellbook]
[block: +5 Bardic Inspiration - Bonus Action]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

[block: Brewer +2 Marug Stestason]
[block: Cook +2 Sienna Stestasdotter]
[block: Weaver +2 Atlas]

Statblocks for your spells.

Level 0 Spells

PHB

Prestidigitation

0-level (Cantrip) Transmutation

Casting Time 1 Action
Range 10ft
Duration Up to 1 hour
Components V, S

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

  • You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
  • You instantaneously light or snuff out a candle, a torch, or a small campfire.
  • You instantaneously clean or soil an object no larger than 1 cubic foot.
  • You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
  • You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
  • You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Class(es): Artificer, Bard, Sorcerer, Warlock, Wizard, Fighter (Arcane Archer), Fighter (Eldritch Knight), Rogue (Arcane Trickster)

PHB

Message

0-level (Cantrip) Transmutation

Casting Time 1 Action
Range 120ft
Duration 1 Round
Components V, S, M
Materials A short piece of copper wire

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.   You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

Class(es): Artificer, Bard, Sorcerer, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)

Level 1 Spells

PHB

Longstrider

1-level Transmutation

Casting Time 1 Action
Range Touch
Duration 1 Hour
Components V, S, M
Materials a pinch of dirt

You touch a creature. The target's speed increases by 10 feet until the spell ends.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Class(es): Artificer, Bard, Druid, Ranger, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)

Basic Rules, pg. 230

Cure Wounds

1-level Evocation

Casting Time 1 Action
Range Touch
Duration Instantaneous
Components V, S

Damage Type: Healing   Saving Throws: None   Description: A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At higher levels:
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Class(es): Bard, Cleric, Druid, Paladin, Ranger, Artificer

Identify

1-level Divination (ritual)

Casting Time 1 minute
Range Touch
Duration Instantaneous
Components V S M
Materials A pearl worth at least 100 gp and an owl feather

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.   If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.   Can be cast as a ritual.

Class(es): Artificer, Bard, Wizard, Cleric (Forge Domain), Cleric (Knowledge Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster)

PHB

Feather Fall

1-level Transmutation

Casting Time 1 Reation, which you take whe you or a creature within 60 feet of you falls
Range 60 feet
Duration 1 minute
Components V M
Materials (a small feather or piece of down)

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

Class(es): Bard, Sorcerer, Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Aohaku.

Statblock Type

Character Sheet (Legacy)

Link/Embed