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Chef

You have learned the culinary arts, and you can use it in battle.
hit dice: 1d6
hit points at 1st level: 1d8 + 3
hit points at higher levels: 1d8
armor proficiencies: Light, Medium
weapon proficiencies: Finesse, Light, Martial.
tools: Chef's Tools, Brewers Tools.
saving throws: Wisdom, Intelligence.
skills: Choose three from Perception, Insight, Survival, Insight, Persuasion.
starting equipment:
A Frying Pan
A Chef's Knife
Leather
Chef's Bag
spellcasting:
NONE
class features:
The More the Merrier! - Level 1   When you are near an ally gain advantage.   Cooking - Level 1   You can make a dish, a standard dish heals for 1d6 + WIS MOD. Cooking ANY dish uses an action. Healing increases by 1 dice per each 3 levels.   Food Critic - Level 1 You don't enjoy your food as much as others, your food heals 1d4 less health to you. But to others it seems good.   Joyful Cooking! - Level 3   You start to view cooking as a hobby and not so much a job, this makes cooking more enjoyable for you, so when you cook, you gain advantage for 3 turns.   Ability Score Improvement - Level 4   You gain two stat points or any feat.   Special Seasoning - Level 5   You discover ways to make your cuisine tastier, if you spend an extra turn cooking, you can double the healing of the food and make it give the person who eats it 1d10 Temp HP.   Soul food - Level 12   When cooking food, you can make it really enjoyable to eat, which soothes the soul. Giving resistance against Psychic attacks and giving advantage in dealing Psychic damage.   Grease - Level 18   Splash Grease on the floor, making a 20 by 20 ft square in which everyone inside has disadvantage.   Master Chef - Level 20   You can spend TWO turns to cook a dish that heals the max it can heal.
subclass options:
Heat Master -   You have learned to harness the flames of your cooking, you can eat spicy food you make, which makes you take 2 damage each turn, but deal and extra 1d8 damage. You also can Flambe by coating your pan in alcohol and setting it ablaze, dealing an extra 1d8 fire damage. You can also do the same with your knife.   At level 3 You can:   Spicy Food - Cook some food that packs some heat! makes you take 2 damage each turn, but deal and extra 1d8 damage.   Flambe - Deal an extra 1d10 damage with your frying pan. Uses an Action.   Alchohol Coated - Coat your gear in alchohol, so when it is lit ablaze, it deals an extra 1d6 damage. Lasts 1 round.   Sous Chef -   You have learnt to create extra nutrition food and you can cook food that buffs you and your allies. Your food also heals 1d8 + WIS MOD Extra. The food you make also gives inspiration depending on what you roll, using your proficiency check. You can also make snacks that you can save for later, that heals 1d8 HP.   At Level 3 you can:   Stir Fried Broccoli - When someone eats this, roll a WIS save (14), if they fail, they are disgusted and spit it out and take 3 damage, If they succeed, gain 1d12 + 2 Temp Hp.   Salad - Make a tasty salad that gives allies a boost in Strength Checks. This lasts 3 rounds.   Fried Chicken - Gives a 1d12 damage boost, but your fingers are covered in grease and you have disadvantage with attack rolls. This lasts 3 rounds.   Cheese - You feel... Funny.....?   Level 4 Recipies -    Cake - Makes someone go on a sugar rush, gaining an extra action on their turn.   Banana - You feel someone a banana that heals for 3d6 + INT MOD, and the person who eats it can throw the peel up to 30ft away, if it hits someone, it knocks them prone.   Brewer -   You have learnt to make certain brews and such that can be harmful AND helpful. You can make brews to buff allies and brews to debuff enemies.   At 3rd Level you can make:   Alcohol - Can be used to make people drunk, can also be thrown onto enemies and when fire makes contact with said enemy, the enemy takes 1d6 fire damage each turn. Lasts 1 round.   Strength Brew - Increases damage done by 1d6, lasts one round.   Agility Brew - Double movement for 1 round.   Tar - Throw on a target to half their movement. Lasts 1 round.   Sparkling Water - A nice beverage, with a bit of fizz! I don't know how you made this in medieval times, but sure. When thrown at an ally, heal 1d8 + WIS MOD. When thrown at an enemy, the fizz makes them itch all over, and they have disadvantage.

Created by

Tyr, God of Justice.

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