Spellcasting ability: Charisma, Spell attack bonus: +9, Spell save DC: 17
Brute: A melee weapon deals one extra die of its damage when the Lainero hits with it (included in the attack).
Multiattack: The Lainero can make 3 attacks Lainero Spear: Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 19 3d8+5 piercing damage, or 21 3d10+5 piercing damage if used with two hands to make a melee attack. Lainero Bow: Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 16 2d12+3 piercing damage plus 10 3d6 lightning damage from magical arrows. The target must make a DC 16 Constitution save or be Paralyzed until there next turn. Invoke Flame (Recharge 5-6): The Lainero does one of the following: The Lainero exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 42 12d6 fire damage on a failed save, or half as much damage on a successful one. Thrusting its weapon into the ground, the Lainero detonates a wave of flame that sweeps out from it. Each creature in a 20-foot circle originating from the Lainero must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 35 10d6 fire damage, is pushed 10 feet away from it and knocked prone. On a successful save, the creature takes half as much damage and isn’t pushed or knocked prone.