Medium High Elf Enchantress , Any
Actions in Combat Attack,Cast a Spell,Dash,Disengage,Dodge,Grapple,Help,Hide,Improvise,Ready,Search,Shove,Use an Object Hypnotic Gaze As an action, choose one creature that you can see (and can see or hear you) within 5 ft. that must succeed on a WIS saving throw (DC 19) or be charmed by you until the end of your next turn. The charmed creature’s speed drops to 0, and the creature is incapacitated and visibly dazed. You can use your action to maintain this effect on subsequent turns. Unarmed Strike You can punch, kick, head-butt, or use a similar forceful blow and deal bludgeoning damage equal to 1 + STR modifier
Opportunity Attack Spells Counterspell(3rd), Counterspell(3rd) Instinctive Charm When a creature you can see within 30 ft. of you attacks you, you can use your reaction to divert it if another creature is within the attack’s range. The attacker must make a WIS saving throw (DC 19). On failure, the attacker must target the creature that is closest to it, not including you or itself. On success, you can’t use this feature on the attacker again until you finish a long rest.