Small, winged, reptilian creatures with a lust for treasure.
Ability Score Increase. Your Strength, Constitution, and Charisma scores each increase by 1.
Age. Dragons reach adulthood around 100 and it is said that they can live up to 2,000 years.
Alignment. Usually chaotic good, But just like all other races, you can deviate from this.
Size. Young dragons are about the size of humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses. You has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. You have advantage on saving throws against spells and other magical effects.
Limited Telepathy. You can magically communicate simple ideas, emotions, and images telepathically with any creature within 50 feet of it that can understand that language.
Dragon. Your creature type is considered dragon.
Lair. Most dragons have a lair where, due to your accumulation of treasures, you take everything that has value. Sleeping in your lair and under your treasure reduces your rest time to half the time required. Anyone who approaches up to 60 feet from your lair alerts you to possible invaders but does not give the exact location of them. The lair should typically be built in a terrain that fits your ancestry. Having a lair is optional.
Dragon Body. Although you are a powerful dragon, being a dragon also has some detriments. You can not wield weapons or use armor and must find creative ways to wear rings, hats, and other apparel.
Eye for Shinies. Like a pseudodragon, you have an eye for shiny things, but not so much the value of them. If it glows, shines, or looks generally pretty, you'll want to steal it. You must make a STR saving throw in order to gather the inner strength and leave it be.
Dragon Type. You may choose a dragon type. Your choice grants you resistance to the damage type associated with your Dragon Type and determines the damage type of your Dragon Breath and Breath Attack.
Shapechange. As an action, you can assume the form of any humanoid of Medium size or smaller. While in this form, you retain your proficiencies, have none of the abilities of your dragon class, and you gain no abilities of the assumed form. This effect lasts until you either reuse the trait as an action to revert to your dragon form, drop to 0 hit points, or the effect is dispelled via antimagic zone, dispel magic, etc. Upon dropping to 0 hit points in your humanoid form you revert to your dragon form and fall unconscious and begin making death saving throws as normal.
Wings. Dragons have great wings that require practice and a honing of draconic ancestry to properly harness. At 5th level, you gain a 30 foot flying speed, and you can't use this speed, if in your current form you don't have the wings, or if you are wearing armor of any kind.
Languages.
You can speak, read, and write Common, Draconic, Abyssal and one extra language of your choice.
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Claws. Your claws are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Breath Attack. You can use your action to exhale destructive energy. Your D20 determines the size, shape, and damage type of the exhalation. When you use your breath attack, each creature in the area of the exhalation must make a CON saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 1d10 damage on a failed save, and half as much damage on a successful one. The damage increases to 2d10 at 6th level, 3d10 at 11th level, and 4d10 at 16th level.
After you use your breath attack, you can't use it again until you complete a short or long rest.
Languages. Common, Draconic, Abyssal