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Pure blood

Ability Score Increase +2 con but can't pass a score of 22
Size Medium
Speed 30ft

Abilities:

Dragon sense: as a pure blood you can tap in to magic lot easier that others but with this you can notes the echoes of magic and who the are on a fundamental level. You have a 100ft radius of Dragon sense which is the ability to discern the spell, the Species and general direction as long you are native to the plane.   Darkvision: You gain 60ft of darkvision.   Dragons giftConstitution is your spellcasting ability for this feature   Innate Spells: As you are intertwined with the magic that's surrounds you gain the spell Chromatic Orb and at level 5 you get the spell Dragon's Breath and at level 10 you gain a modified Flame Strike , but all take the damage type from from the chosen Damage Resistance type e.g,   Gift of Blood: At level 1 you can use Chromatic Orb once per day and gain more times every 3rd level e.g. level 4 you gain 2 uses per day, level 7 you gain 3 uses per day, level 10 you gain 4 uses per day, level 13 you gain 5 uses per day, level 16 you gain 6 uses per day, level 19 you gain 7 uses per day.   At level 5 you can use Dragon's Breath once per day and gain more times every 5th level e.g. level 10 you gain 3 uses per day, level 15 you gain 4 uses per day, level 20 you gain 5 uses per day.   At level 10 you can use modified Flame Strike once per day and gain more times every 5th level e.g. level 15 you gain 2 uses per day, level 20 you gain 3 uses per day   Damage Resistance: you gain a resistance the user picks from the table below and can be changed after a long rest.   Might of Dragon sense: at level 10 When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature and You have advantage on saving throws against spells cast by creatures within 5 feet of you   Fear Me: at level 10 Instead of exhaling destructive energy, you can expend a use of your Dragon's Breath trait to roar, forcing each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds on the save if it can't hear or see you. On a failed save, a target becomes frightened of you for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.  
Damage type
Acid
Fire
Cold
Poison
Lightning
 

Traits:

Life span: as a pure blood there is no natural death as it were and you can easily live pass the age of 200 years
 

Languages. Draconic and other language


Created by

Gangar4999.

Statblock Type

Race

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