Remove these ads. Join the Worldbuilders Guild

Player's Handbook p80

Monk (Way of the Four Elements)

Level Feature
3rd Disciple of the Elements, Elemental Disciplines: Elemental Attunement, Fangs of the Fire Snake, Fist of Four Thunders, Fist of Unbroken Air, Rush of the Gale Spirits, Shape the Flowing River, Sweeping Cinder Strike, Water Whip.
6th Elemental Disciplines: Clench of the North Wind, Gong of the Summit.
11th Elemental Disciplines: Flames of the Phoenix, Mist Stance, Ride the Wind.
17th Elemental Disciplines: Breath of Winter, Eternal Mountain Defense, River of Hungry Flame, Wave of Rolling Earth.
hit dice: 1d8 per level
hit points at 1st level: 8 + Constitution modifier
hit points at higher levels: 1d8 (or 5) + Constitution modifier per level
armor proficiencies: No additional armor proficiencies.
weapon proficiencies: No additional weapon proficiencies.
tools: No additional tool proficiencies.
saving throws: No additional saving throw proficiencies.
skills: No additional skills.
starting equipment:
No additional equipment.
spellcasting:
This subclass gains the ability to cast spells using ki points starting at 3rd level (see Disciple of the Elements feature).

class features:
Disciple of the Elements
When you choose this tradition at 3rd level, you learn magical disciplines that harness the power of the four elements. A discipline requires you to spend ki points each time you use it.
You know the Elemental Attunement discipline and one other elemental discipline of your choice, which are detailed in the “Elemental Disciplines” section below. You learn one additional elemental discipline of your choice at 6th, 11th, and 17th level.
Whenever you learn a new elemental discipline, you can also replace one elemental discipline that you already know with a different discipline.
The maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table.

Spells & Ki Points
Level Maximum Ki Points for a Spell
5th - 8th 3
9th - 12th 4
13th - 16th 5
17th - 20th 6

Elemental Disciplines
The elemental disciplines are presented in alphabetical order. If a discipline requires a level, you must be that level in this class to learn the discipline.
  • Breath of Winter. You can spend 6 ki points to cast cone of cold. (17th Level Required)
  • Wave of Rolling Earth. You can spend 6 ki points to cast wall of stone. (17th Level Required)
  • Elemental Attunement. You can use your action to briefly control elemental forces within 30 feet of you, causing one of the following effects of your choice: Create a harmless, instantaneous sensory effect related to air, earth, fire, or water; Instantaneously light or snuff out a fire; Chill or warm up to 1 pound of nonliving material for up to 1 hour; Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
  • Eternal Mountain Defense. You can spend 5 ki points to cast stoneskin, targeting yourself. (17th Level Required)
  • Fangs of the Fire Snake. When you use the Attack action on your turn, you can spend 1 ki point to cause tendrils of flame to stretch out from your fists and feet. Your reach with your unarmed strikes increases by 10 feet for that action, as well as the rest of the turn. A hit with such an attack deals fire damage instead of bludgeoning damage, and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 fire damage.
  • Fist of the Four Thunders. You can spend 2 ki points to cast thunderwave.
  • Fist of Unbroken Air. You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 2 ki points and choose a creature within 30 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don’t push it or knock it prone.
  • Flames of the Phoenix. You can spend 4 ki points to cast fireball. (11th Level Required)
  • Gong of the Summit. You can spend 3 ki points to cast shatter. (6th Level Required)
  • Mist Stance. You can spend 4 ki points to cast gaseous form, targeting yourself. (11th Level Required)
  • Ride the Wind. You can spend 4 ki points to cast fly, targeting yourself. (11th Level Required)
  • River of the Hungry Flame. You can spend 5 ki points to cast wall of fire. (17th Level Required)
  • Rush of the Gale Spirit. You can spend 2 ki points to cast gust of wind.
  • Shape the Flowing River. As an action, you can spend 1 ki point to choose an area of ice or water no larger than 30 feet on a side within 120 feet of you. You can change water to ice within the area and vice versa, and you can reshape ice in the area in any manner you choose. You can raise or lower the ice’s elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can’t exceed half the area’s largest dimension. For example, if you affect a 30-foot square, you can create a pillar up to 15 feet high, raise or lower the square’s elevation by up to 15 feet, dig a trench up to 15 feet deep, and so on. You can’t shape the ice to trap or damage a creature in the area.
  • Sweeping Cinder Strike. You can spend 2 ki points to cast burning hands.
  • Water Whip. You can spend 2 ki points as an action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don’t pull it or knock it prone.
subclass options:
This is one of the subclasses available to Monks. For other subclasses, see Monk.

Created by

Deathless Horsie.

Statblock Type

Class Features

Link/Embed