Burst: The thug sprays a 10-foot-cube area within normal range of its slugthrower with shots. Each creature in the area must make a DC 11 Dexterity saving throw, taking normal weapon damage on a failed save.
Slugthrower: Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 6 (2d4+1) 2d4+1 energy damage Vibroclub: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+2) 1d6+2 kinetic damage, or 6 (1d10+2) 1d10+2 kinetic damage if used with two hands.
Regenerative: When you take damage, you can use your reaction and expend a hit die to regain health as long as the damage would not reduce your hit points to 0.
Armed with Slugthrowers, clubs, and a set of razor sharp claws and teeth, trandoshan thugs are not to be messed with, unless you can blast off their head in one go.