PFRPG Core
Ray of Exhaustion
Ray makes subject exhausted
Necromancy \ \
3-level
Save: Fortitude partial (see text)
SR: Yes
Casting time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 min./level
Effect: ray
Componenent: V, S, M (a drop of sweat)
Description
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.