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Guardian of the Seed

Gargantuan plant, neutral
Armor Class 18
Hit Points 394 (12d20+240)
Speed 80ft

STR
18 +4
DEX
17 +3
CON
20 +5
INT
18 +4
WIS
17 +3
CHA
14 +2

Saving Throws CON +13
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Incapacitated, Invisible, Paralyzed, Petrified, Prone, Stunned, Unconscious
Senses Truesight 180ft, Passive Perception 18
Languages Druidic, Sylvan, Telepathy 180ft.
Challenge 25

Spellcasting. The Forest Guardian is a 3rd-level Druid spellcaster. Its spellcasting ability is [15] (spell save DC 16, +3 to hit with spell attacks). The Forest Guardian has 8 spell slots per day and can cast any spell upto 3rd level.


Natures Chosen. +3 to all stats when in a forest.   Living armour. Regain 1d4+2 hit points per turn while in sun light and radiant damage heals 1d8+2 hit points on a 10+   Toxic aura. All non fey or plant creatures take 1d4+2 poison damage in a 60ft radius per turn.


Actions

Multi attack. Make one bite and claw attack.   Claw. 1d10, slashing damage, 12ft reach , +3 to hit, on failing a DC 12 constitution saving throw, the creature takes 1d4+1 poison damage for 1d4 turns.   Tail Whip (1 action). 1d8 bludgeoning damage, 20ft reach , +5 to hit.   Bite (1 action). 1d12 piercing damage, 18ft reach , +5 to hit , on failing a DC 15 constitution saving throw, the creature takes 1d4+1 poison damage for 1d4 turns.   Constricting thorns (1 action). A creature within 80ft is restrained by thorns emerging from the ground. On a failing a DC 15 strength or dexterity saving throw, the target takes 1d4+1 piercing damage until they escape or after 1d6+2 turns.   Razor leaf storm (1 action). 1d12 slashing damage, to upto 3 targets within 70ft. As a swirl of razor sharp leaves sweeps past the targeted creatures.   Healing Spores (1 action). Applies 1d12 poison damage in a 50ft radius upto 80ft away each turn on failing a DC 18 Constitution saving throw and half as much on a pass each turn for 1d4+2 turns. Or restores 1d10 hit points to a chosen creature upto 80ft away   Raise plant life (1 bonus action). Creates upto 80ft of plants as a barrier, dense plants that impede movement of non fey creatures is reduced by 10ft or create 1 plant creature with a CR lower than the highest level players level.   Call woodland creatures (1 bonus action). 1d4+1 fey creatures with a total CR lower than the partys collective level, are called from the depths of the forest

Reactions

Tail slash. 1d10 bludgeoning damage, 20ft reach , +5 to hit. After being attacked   Guardian Instincts. After a fey creature has been attacked, the Forrest Guardian can attempt to make 1 claw attack.


 

Legendary Actions

The Forrest guardian has 3 legendary actions per day and 1 bonus legendary action during the day.   Awaken forest (1 legendary action). For 1 day the surrounding forest will begin to attack the players, causes upto any amount of forest creatures to attack the or aid the player, as long as the creatures have a total CR lower or equal to the groups collective level.   Ensnaring thorns (1 legendary action). All creatures within 80ft is restrained by thorns emerging from the ground. On a failing a DC 15 strength or dexterity saving throw, the target takes 1d6+1 piercing damage until they escape or after 1d8+2 turns.   Spores of transference (1 legendary action). Transfers up to 1d10+2 hit points on failing a DC 15 Constitution saving throw. from a chosen creature 60ft away and give it to another chosen creature or itself.   Solar beam (2 legendary actions). 1d20+2 radiant damage, +2 to hit, on failing a DC 18 dexterity saving throw and half as much on a pass. In a 10ft radius up to 100ft away, Radiant damage in a descending beam of pure solar energy. Only works if the sun has an unobstructed line of sight with the targeted creatures.


A sentient plant creature made of Ironwood, it is created by the Seed of Iron to protect it while it creates its forest.   A large 6 legged with plate, bark segments, with interconnecting roots, draped in moss, grass (like fur),vines and full sized trees sprouting from its back and legs. With a large mask of bark with pointed back ears and glowing gold eyes. With a long bush like tail.   Appears as small cluster of ancient trees, but rises out the ground, revealing the forest guardian.


Created by

Kiriyon.

Statblock Type

Monster / Creature

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