+0 | Strength |
+0 | Dexterity |
+0 | Constitution |
+0 | Intelligence |
+0 | Wisdom |
+0 | Charisma |
-1 | Acrobatics |
+2 | Animal Handling |
+0 | Arcana |
+1 | Athletics |
+1 | Deception |
+3 | History |
+2 | Insight |
+1 | Intimidation |
+0 | Investigation |
+2 | Medicine |
+0 | Nature |
+2 | Perception |
+1 | Performance |
+4 | Persuasion |
+3 | Religion |
-1 | Sleight of Hands |
-1 | Stealth |
+5 | Survival |
Claws | Hit: 1d20+1 | Damage: 1d4+1 |
---|---|---|
Mace | Hit: 1d20+1 | Damage: 1d6+1 |
Crossbow, Light | Hit: 1d20-1 | Damage: 1d8 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Weapon
Common
Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 | Bludgeoning |
Cost: 5gp
Weight: 4lbs
Fifth Edition Fallout: A 5e Hack
Armor (Light)
Common
Chest piece + 2 arm pieces + 2 leg pieces When all pieces are assembled: +3 to ACReliable leather armor that protects from most damage, but easily breakable.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | No |
Cost: 61 caps for full set
Weight: 13lbs for full set
Weapon
Common
Ammunition, Loading, Range, Two-Handed
Proficiency with a light crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | 1d8 | Piercing | 80/320 |
Cost: 25gp
Weight: 5lbs
The statblocks of your class features
The | Cleric | Spell | Slots | Per | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
1 | +2 | Spellcasting, Divine Domain | 3 | 2 | - | - | - | - | - | - | - | - |
2 | +2 | Channel Divinity (x1), Divine Domain feature, Harness Divine Power (Optional) | 3 | 3 | - | - | - | - | - | - | - | - |
3 | +2 | - | 3 | 4 | 2 | - | - | - | - | - | - | - |
4 | +2 | Ability Score Improvement, Cantrip Versatility (Optional) | 4 | 4 | 3 | - | - | - | - | - | - | - |
5 | +3 | Destroy Undead (CR 1/2) | 4 | 4 | 3 | 2 | - | - | - | - | - | - |
6 | +3 | Channel Divinity (x2), Divine Domain feature | 4 | 4 | 3 | 3 | - | - | - | - | - | - |
7 | +3 | - | 4 | 4 | 3 | 3 | 1 | - | - | - | - | - |
8 | +3 | Ability Score Improvement, Destroy Undead (CR 1), Divine Domain feature, Cantrip Versatility (Optional) | 4 | 4 | 3 | 3 | 2 | - | - | - | - | - |
9 | +4 | - | 4 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
10 | +4 | Divine Intervention | 5 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
11 | +4 | Destroy Undead (CR 2) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
12 | +4 | Ability Score Improvement, Cantrip Versatility (Optional) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
13 | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
14 | +5 | Destroy Undead (CR 3) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
15 | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
16 | +5 | Ability Score Improvement, Cantrip Versatility (Optional) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
17 | +6 | Destroy Undead (CR 4), Divine Domain feature | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18 | +6 | Channel Divinity (x3) | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19 | +6 | Ability Score Improvement, Cantrip Versatility (Optional) | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20 | +6 | Divine Intervention improvement | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Languages. You can speak, read, and write Common and Leonin.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Storm Magic
0-level (Cantrip) Evocation
PHB: P. 248
0-level (Cantrip) Divination
Transmutation Magic
0-level (Cantrip) Transmutation
PHB: P. 282
0-level (Cantrip) Transmutation
PHB: P. 223
1-level Enchantment
Evocation Magic
1-level Evocation
Transmutation Magic
1-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerEnchantment Magic
2-level Enchantment
Enchantment Magic
2-level Enchantment
Transmutation Magic
2-level Transmutation
Abjuration Magic
2-level Abjuration
Evocation Magic
3-level Evocation
PHB
3-level Conjuration
Statblocks for your Trinkets, businesses, building, castles, empires.
Adventuring Gear
Common
Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin.
Cost: 19gp
Weight: 24lbs
Ammunition
Common
Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Cost: 1gp
Weight: 1 1/2 lbs
Adventuring Gear
Common
Snowshoes reduce the likelihood of their wearer getting stuck in the deep snow.
Cost: 2gp
Weight: 4lbs
Adventuring Gear
Common
A crampon is a metal plate with spikes that is strapped to the sole of a boot. A creature wearing crampons can’t fall prone while moving across slippery ice.
Cost: 2 gp
Weight: 1/4 lb
Adventuring Gear
Common
This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves.
As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold.
Cost: 10gp