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Whappin

Small Goblin The Constant , Neutral

Armor Class 19 (molten Bronze skin)
Hit Points 160 (16d10+64)
Speed 45ft Swim: 45ft Climb: 45ft

STR
20 +5
DEX
18 +4
CON
18 +4
INT
8 -1
WIS
10 0
CHA
9 -1

Saving Throws Strength +10, Dexterity +9, Constitution +9
Skills Acrobatics +7, Athletics +10, Insight +5, Perception +5, Persusasion +4, Slight of Hand +7, Stealth +7
Damage Resistances Fire
Condition Immunities Frightened, Charmed, Prone
Senses Darkvision 120ft, Blindsight 20ft
Languages All-Tongue
Challenge 16


Description

Whappin is a goblin who has accidently eaten an amulet of planer travel, giving him both immortality and the ability to teleport both on the same plane and through the multiverse. He has decided to use this power to steal all the shiny shit in one plane, hop to another plane and pawn it off in return for more cool shit. His whole business model is bartering. He takes no liking to coinage as he quickly found out that one plane's coin doesn't work on different planes. He trades goods for goods.

Ideals

Wack

Bonds

Wack

Flaws

Wack

Suggested Environments

Anywhere


At will: Misty Step, Dimmension Door, Mordenkainen's Private Sanctum.

2/day: Teleport

3/day: Plane Shift


Champion of the Multiverse Whappin has the same abilities as the Champion Fighter class.(Already factored into the stats) Golden Tooth of Commerce Whappin gains advantage on all persuasion checks made to sell items. Also no magic can be used to gain the upper hand in a deal made with Whappin. Knowledge of the Multiverse Whappin can remember every plane he has gone to, as well as any memorable people he has met. Regeneration Whappin regains 20hp every turn, and he can regrow any lost limbs. Unkillable When Whappin falls to 0 hp, he immediatly planer shifts to his private demiplane to recover. He cannot leave for 5d10 days as he recovers.


Actions

Multiattack Whappin can make 4 attacks with anything. Da Pipes +13 to hit. 2d8+8 bludgeoning damage. Improvised weapon +13 to hit 2d6+8 bludgeoning damage. It's a Steel Chair! +13 to hit 2d12+8 bludgeoning damage.

Reactions

I'm outta here! When Whappin is going to take damage, he can use his reaction to misty step away. Avoiding the damage.


 

Created by

Psychotic115.

Statblock Type

NPC

Link/Embed