Medium humanoid (any race) Pax Venatores, Veteran, Pacificatores , Neutral
Expert Maneuvers. As long as the Pax Venatores can see a member of their group, they do not ivoke Attacks of Opportunity.
Shared Training. While two or more Pax Venatores or more can see each other, even if they belong to different groups, they all have advantage on their attack rolls.
Small Unit. If the Pax Venatore can see another Pax Venatore being downed, even from a different group, they must make a Wisdom saving throw (DC 10 + 2 for every currently downed Pax Venatores). On a fail, the Pax Venatore loses both his Bond abilities for 1 day.
Long Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target: Hit: 7 (1d8 + 3) / 8 (1d10 + 3) slashing damage. Shortbow. Ranged Weapon Attack: + +8 to hit, range 80/320 ft,. one target: Hit: 10 1d6+7(1d6+7) piercing damage.
Parry and Riposte (2/Short Rest). The Pax venatore blocks a melee attack from a creature that is up to one size bigger than it and that stand withing 5 feet of it, redirecting the energy into a swing with thier Longsword, automatically scoring a Critial Hit.