You've made a pact with a deathless being, a creature that defies the cycle of life and death, forsaking its mortal shell so it might eternally pursue its unfathomable ambitions. For such beings, time and morality are fleeting things, the concerns of those for whom grains of sand still rush through life's hourglass. Having once been mortal themselves, these ancient undead know firsthand the paths of ambition and the routes past the doors of death. They eagerly share this profane knowledge, along with other secrets, with those who work their will among the living.
Beings of this type include the demilich Acerek, the vampire tyrant Kas the Bloody-Handed, the githyanki lich-queen Vlaakith, the dracolich Dragotha, the undead pharaoh Ankhtepot, and elusive Darklord, Azalin Rex.
hit dice:
1D8
hit points at 1st level:
8 + CON modifier
hit points at higher levels:
1D8 + CON modifer (ignoring 1's) per level
armor proficiencies:
Light armor
weapon proficiencies:
Simple weapons
tools:
None
saving throws:
Wisdom, Charisma
skills:
Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
starting equipment:
(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a component pouch or (b) an arcane focus
(a) a scholar’s pack or (b) a dungeoneer’s pack
Leather armor, any simple weapon, and two daggers
spellcasting:
Pact Magic:
Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See Spells Rules for the general rules of spell casting and the Spells Listing for the warlock spell list
Cantrips:
You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table
Spell Slots:
The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest
For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell
Spells Known of 1st Level and Higher:
At 1st level, you know two 1st-level spells of your choice from the warlock spell list
The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level
Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots
Spell casting Ability:
Charisma is your spell casting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spell casting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Spell casting Focus:
You can use an arcane focus (see the Adventuring Gear section) as a spell casting focus for your warlock spells
class features:
Eldritch Invocations:
In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability
At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table
Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level
If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class
Eldritch Sight
You can cast detect magic at will, without expending a spell slot
Fiendish Vigor
You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components
Pact Boon
At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice
Ability Score Improvement:
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature
Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead
Mystic Arcanum (6th level):
At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum
You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again
At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest
Mystic Arcanum (7th level):
At 13th level, your patron bestows upon you a magical secret called an arcanum. Choose one 7th-level spell from the warlock spell list as this arcanum
You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again
At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest
Mystic Arcanum (8th level):
At 15th level, your patron bestows upon you a magical secret called an arcanum. Choose one 8th-level spell from the warlock spell list as this arcanum
You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again
At 17th level, you gain a 9th-level warlock spell of your choice that can be cast in this way. You regain all uses of your Mystic Arcanum when you finish a long rest
Mystic Arcanum (9th level):
At 17th level, your patron bestows upon you a magical secret called an arcanum. Choose one 9th-level spell from the warlock spell list as this arcanum.
You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
You regain all uses of your Mystic Arcanum when you finish a long rest
Eldritch Master:
At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again
subclass options:
Expended Spell List:
Spell Level |
Spells |
1st |
Bane, False Life |
2nd |
Blindness/Deafness, Phantasmal Force |
3rd |
Phantom Steed, Speak with Dead |
4th |
Death Ward, Greater Invisibility |
5th |
Antilife Shell, Cloudkill |
Form of Dread:
You manifest an aspect of your patron's dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transofrmed:
You gain temporary hit points equal to 1D10 + your warlock level
Once during each of your turns, when you hit a creature with an attack roll, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is frightened of you until the end of your next turn
You are immune to the frightened condition
You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest
The appearance of your Form of Dread reflects some aspect of your patron. For example, your form could be a shroud of shadows forming the crown and robes of your lich patron, or your body might glow with glyphs from ancient funerary rites and be surrounded by desert winds, suggesting your mummy patron
Grave Touched:
At level 6, your patron's powers have a profound effect on your body and magic. You don't need to eat, drink, or breathe
In addition, once during each of your turns, when you hit a creature with an attack roll and roll damage against the creature, you can replace the damage type with necrotic damage. While you are using your Form of Dread, you can roll one additional damage die when determining the necrotic damage the target takes
Necrotic Husk:
At level 10, your connection to undeath and necrotic energy now saturates your body. You have resistance to necrotic damage. If you are transformed using your Form of Dread you instead become immune to necrotic damage
In addition, when you would be reduced to 0 hit points, you can use your reaction to drop to 1 hit point instead and cause your body to erupt with deathly energy. Each creature of your choice that is within 30 feet of you takes necrotic damage equal to 2D10 + your warlock level. You then gain 2 levels of exhaustion. Once you use this reaction, you can't do so again until you finish 1D4 long rests
Spirit Projection:
At level 14, your spirit can become untethered from your physical form. As an action, you can project your spirit from your body. The body you leave behind is unconscious and in a state of suspended animation
Your spirit resembles your mortal form in almost every way, replicating your game statistics but not your possessions. Any damage or other effects that apply to your spirit or physical body affects the other. Your spirit can remain outside your body for up to 1 hour or until your concentration is broken (as if concentrating on aa spell). When you projection ends, your spirit returns to your body or your body magically teleports to your spirit's space (your choice)
While projecting your spirit, you gain the following benefits:
Your spirit and body gain resistance to bludgeoning, piercing, and slashing damage
When you cast a spell of the conjuration or necromancy school, the spell doesn't require verbal or somatic components or material components that lack a gold cost
You have a flying speed equal to your walking speed and can hover. You can move through creatures and objects if they were difficult terrain, but you take 1D10 force damage if you end your turn inside a creature or an object
While you are using your Form of Dread, once during each of your turns when you deal necrotic damage to a creature, you regain hit points equal to half the amount of necrotic damage dealt
Once you use this feature, you can't do so again until you finish a long rest
Level | Prof | Features | Cantrips Known | Spells Known | Spell Slots | Slot Level | Invocations Known |
---|
1 | +2 | Otherworldly Patron, Pact Magic | 2 | 2 | 1 | 1st | - |
2 | +2 | Eldritch Incovations | 2 | 3 | 2 | 1st | 2 |
3 | +2 | Pact Boon | 2 | 4 | 2 | 2nd | 2 |
4 | +2 | Ability Score Improvement | 3 | 5 | 2 | 2nd | 2 |
5 | +3 | - | 3 | 6 | 2 | 3rd | 3 |
6 | +3 | Otherworldly Patron Feature | 3 | 7 | 2 | 3rd | 3 |
7 | +3 | - | 3 | 8 | 3 | 4th | 4 |
8 | +3 | Ability Score Improvement | 3 | 9 | 2 | 4th | 4 |
9 | +4 | - | 3 | 10 | 2 | 5th | 4 |
10 | +4 | Otherworldly Patron Feature | 4 | 10 | 2 | 5th | 5 |
11 | +4 | Mystic Arcanum (6th Level) | 4 | 11 | 3 | 5th | 5 |
12 | +4 | Ability Score Improvement | 4 | 11 | 3 | 5th | 6 |
13 | +5 | Mystic Arcanum (7th Level) | 4 | 12 | 3 | 5th | 6 |
14 | +5 | Otherworldly Patron Feature | 4 | 12 | 3 | 5th | 6 |
15 | +5 | Mystic Arcanum (8th Level) | 4 | 13 | 3 | 5th | 7 |
16 | +5 | Ability Score Improvement | 4 | 13 | 3 | 5th | 7 |
17 | +6 | Mystic Arcanum (9th Level) | 4 | 14 | 4 | 5th | 7 |
18 | +6 | - | 4 | 14 | 4 | 5th | 8 |
19 | +6 | Ability Score Improvement | 4 | 15 | 4 | 5th | 8 |
20 | +6 | Eldritch Master | 4 | 15 | 4 | 5th | 8 |