Medium Tabaxi Pirate Captain , Neutral Evil
A pale, spotted, Tabaxi bandit captain, she is a low-ranking member of the Revelry pirates
Feline Agility. When Three Earrings moves on her turn in combat, she can double her speed until the end of the turn. Once she uses this trait, she can’t use it again until she moves 0 feet on one of her turns.
Multiattack. Three Earrings makes three melee attacks: two with her scimitar and one with her dagger. Or Three Earrings makes two ranged attacks with her daggers. Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Parry. Three Earrings adds 2 to her AC against one melee attack that would hit her. To do so, Three Earrings must see the attacker and be wielding a melee weapon.