The warrior gains proficiency in one saving throw of your choice: Strength, Dexterity, or Constitution. In addition, the warrior gains proficiency in one skills of your choice from the following list: Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival. The warrior gains proficiency with light and medium armour, and if it is a humanoid it gains proficiency with shields and all simple and martial weapons.
Each warrior focuses on offense or defense in their training. Choose one of the following options: Attacker. The sidekick gains a +2 bonus to all attack rolls. Defender. The warrior can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the warrior, provided the warrior can see the attacker.
The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.
The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.
The warrior increases one ability score of your choice by 2, or the warrior increases two ability scores of your choice by 1. The warrior can’t increase an ability score above 20 using this feature.
Level | Prof Bonus | Abilities |
---|---|---|
1 | +1 | Bonus Proficiencies, Martial Role |
2 | +1 | Second Wind (1 use) |
3 | +1 | Improved Critical |
4 | +1 | Ability Score Improvement |
5 | +2 | Free Multiclass |