Mary LeafgreenT
Small Halflings, Student/Scholar, Neutral Good
Armor Class 11
Hit Points 9
Speed:
25 ft
Skills Lucky. On rolling a 1 on a d20 for an attack roll, ability check, or a saving throw, the die can be rerolled and the new roll must be kept
Brave. Advantage on saving throws against being frightened
Halfling Nimbleness. Can move through the space of any creature that is of a size larger than its
Senses Passive Perception 10
Languages Common, Halfling, Elvish
Actions
Dagger. Melee Weapon: 1d4 piercing, Finesse, light, thrown (range 20/60)