On its turn, the airship's captain can command the ship's crew to take actions from the list detailed below. It can't use an action if the station does not have the requisite crew.
Movement: 3 Propeller Engines The ship can use its helm to move with its propeller engines.
Travel Pace. 3 mph Speed (fly). 30 ft.
Fire Ballistae (2): Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Armor Class: 15, Hit Points: 50, Damage Immunities: poison, psychic
A ballista is a massive crossbow that fires heavy bolts. Before it can be fired, it must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it.
Creature Capacity 20 (crew and passengers)
Cargo Capacity 100 tons
Hull Mounts: 2 Left (Port), 2 Right (Starboard), 1 Rear (Stern)
Armor Class. 19 (17 Natural AC + 2 For more than two Propeller Engines)
Hit Points. 500 (damage threshold 20)
Move up to the speed of the ship's propeller engines, with one 90-degree turn. If the helm is destroyed, the ship can't turn.
Minimum Crew 1 crewmember
The airship has a combination of hull mounted modules that grant it mobility and additional fighting capabilities. These hull mounted modules either add new Actions or improve the ship's momentum.
Port Mounts - This airship has 2 port side mounts. 1 on the stern of the hull and 1 on the bow of the hull.
- Stern - Propeller Engine
- Bow - None
Starboard Mounts - This airship has 2 starboard side mounts. 1 on the stern of the hull and 1 on the bow of the hull.
- Stern - Propeller Engine
- Bow - None
Stern Mount - This airship has 1 stern mounts.
- Stern - Propeller Engine
Interior - No stats
Propeller Engine (3)
Armor Class: 18
Hit Points: 100
Crew Minimum: -