On its turn, the airship's captain can command the ship's crew to take actions from the list detailed below. It can't use an action if the station does not have the requisite crew.
Movement: 5 Propeller Engines The ship can use its helm to move with its propeller engines.
Travel (fly). 5 mph Speed (fly). 50 ft.
Fire Port Light Cannons (11): Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage.
Fire Starboard Light Cannons (11): Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage.
Fire Hookshot Cannon: Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Reel: The crew operating the hookshot may reel in the hookshot to pull the grappled ship closer to it. The grappled ship moves 50 ft straight back towards the grappling ship.
Creature Capacity 100 (crew and passengers)
Cargo Capacity 150 tons
Hull Mounts: 3 Left (Port), 3 Right (Starboard), 1 Rear (Stern)
Armor Class. 17 (15 Natural AC + 2 For more than two Propeller Engines)
Hit Points. 500 (damage threshold 20)
Move up to the speed of the ship's propeller engines, with one 90-degree turn. If the helm is destroyed, the ship can't turn.
Minimum Crew 2 crewmen
The airship has a combination of hull mounted modules that grant it mobility and additional fighting capabilities. These hull mounted modules either add new Actions or improve the ship's momentum.
Port Mounts - This airship has 3 port side mounts. 2 on the stern of the hull and 1 on the bow of the hull.
- Upper Stern - Propeller Engine
- Lower Stern - Propeller Engine
- Bow - Hookshot Cannon
Starboard Mounts - This airship has 3 starboard side mounts. 2 on the stern of the hull and 1 on the bow of the hull.
- Upper Stern - Propeller Engine
- Lower Stern - Propeller Engine
- Bow - Hookshot Cannon
Stern Mount - This airship has 1 stern mounts
- Stern - Propeller Engine
Armor Class: 16
Hit Points: 50
Crew Minimum: 2 crewmen
Propeller Engine (5)
Armor Class: 18
Hit Points: 100
Crew Minimum: -
Hookshot Cannon (2)
Armor Class: 17
Hit Points: 100
Crew Minimum: 4
Light Cannons (22)
Armor Class: 18
Hit Points: 50
Crew Minimum: 3