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Gladiator

Medium Any humanoid, Any

Armor Class 16 (studded leather, shield)
Hit Points 112
Speed: 30 ft Swim: 10 ft Climb: 15 ft

STR

18
( +4 )

DEX

15
( +2 )

CON

16
( +3 )

INT

10
( +0 )

WIS

12
( +1 )

CHA

15
( +2 )

Saving Throws STR d20+4 , DEX d20+2 , CON d20+3
Skills Athletics d20+10 , Intimidation d20+5
Senses passive Perception 11
Languages Common

Description

Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.


Brave. The gladiator has advantage on saving throws against being frightened. Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in damage).

Actions

Multiattack. The gladiator makes three melee attacks or two ranged attacks.   Spear. Melee or Ranged Weapon Attack: d20+7 to hit, reach 5ft. or range 20/60ft., one target. Hit: 11 2d6+4 piercing damage.    Shield Bash. Melee Weapon Attack: d20+7 to hit, reach 5ft., one target. Hit: 9 2d4+4 bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. 

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.


Created by

DMXanthape.

Statblock Type

NPC Sheet

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