Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Brave: You have advantage on saving throws against being frightened. Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours. Stout Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Languages. You can speak, read, and write Common and Halfling.