Medium Humanoid (any race, Any
The druid elder has proven themselves as one of the wisest, most powerful members of the druid community. This takes not one great feat, but many. They have shown themselves to be be fair, consistent, even-tempered, and loyal to the clan. A druid elder is first and foremost a leader, but when faced with direct combat they are a force to be feared.
Service. I am a servant of my clan. Nothing comes before the good of those I lead.
The Druid Elder is an 18th level spell caster. The Druid Elder has advantage on saving throws agains spells and other magical effects.
As a circle druid you have access to special spells related to your place of origin. These are always prepared.
Origin | Known Spells |
---|---|
Arctic | Hold person, Spike Growth, Sleet Storm, Slow, Freedom of Movement, Ice Storm, Commune with Nature, Cone of Cold |
Coast | Mirror Image, Misty Step, Water Breathing, Water Walls, Control Water, Freedom of Movement, Conjure Element, Scrying |
Desert | Blur, Silence, Create Food and Water, Protection from Energy, Blight, Hallucinatory Terrain, Insect Plague, Wall of Stone |
Forest | Barkskin, Spider Climb, Call Lightening, Plant Growth, Divination, Freedom of Movement, Commune with Nature, Tree Stride |
Grassland | Invisibility, Pass Without Trace, Daylight, Haste, Divination, Freedom of Movement, Dream, Insect Plague |
Mountain | Spider Climb, Spike Growth, Lightening Bolt, Meld into Stone, Stone Shape, Stoneskin, Passwall, Wall of Stone |
Swamp | Darkness, Melf's Acid Arrow, Water Walk, Stinking Cloud, Freedom of Movement, Locate Creature, Insect Plague, Scrying |
Underdark | Spider Climb, Web, Gaseous Form, Stinking Cloud, Greater Invisibility, Stone Shape, Cloudkill, Insect Plague |
Quarterstaff. Melee Attack: +6 to hit d20+6 , reach 5 ft., one target. Hit: 4 1d4+2 bludgeoning damage.