Alignment. The Seraphim will lean to either extreme depending on the soul they are blessed with. A Lunar Soul Seraphim will lean towards Chaos, and a Solar Soul Seraphim will lean towards Order.
Language. The Seraphim can speak Common, Celestial, and a language of their choosing but generally one relating to their original race.
Darkvision. Their blessed soul grants the Seraphim with the ability to see in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Celestial Resistances. You have resistance to Necrotic and Radiant Damage. You also have Advantage on Saving Throws against Poison and are resistant to Poison Damage.
Soul Variation. Choose one of the following subraces.
Ability Score. Gain a +1 to Dexterity
Lunar Tides. You can cast the Control Water Cantrip at will. Charisma is the spellcasting ability.
Crescent Visage. As an action, you can use this ability and sprout a pair of black feathered wings. Starting at 3rd level, these wings grant the wearer a flying speed of 15 feet. The users' eye's begin to glow a blue-purple, and any damage they deal does an addition 1d4 Necrotic Damage. This transformation lasts for 1 minute and can be ended early with a bonus action. This ability grows in strength as the user levels up.
Ability Score. Gain a +1 to Strength
Solar Will. You can cast the Control Flames Cantrip at will. Charisma is the spellcasting ability.
Radiant Corona. As an action, you can use this ability and sprout a pair of wings made of white fire; These wings shed bright light for 20ft and dim light for 10ft. Starting at 3rd level, these wings grant the wearer a flying speed of 15 feet. The users' eye's begin to glow a Yellow-white and a similarly colored crown forms on the user's head. Any damage they deal does an addition 1d4 Radiant Damage. This transformation lasts for 1 minute and can be ended early with a bonus action. This ability grows in strength as the user levels up.
Level | Flying Speed | Bonus Damage |
---|---|---|
3rd | 15ft | 1d4 |
6th | 20ft | 1d6 |
9th | 25ft | 1d8 |
12th | 30ft | 1d10 |