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Zombie Minion

Medium undead, lawful evil
Armor Class: 11
Hit Points: 1d10 per Necromancer level
Speed: 20 ft

STR

14 +2

DEX

6 -2

CON

16 +3

INT

6 -2

WIS

8 -1

CHA

5 -3

Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: darkvision 60ft, passive Perception 9
Languages: Understand all language that it spoke in life, but unable to speak
Challenge Rating: 0

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Rotting Fist. Melee Weapon Attack: +4 to hit, reach 5ft, one creature. Hit 5(1d6 +2) Bludgeoning damage + 1d4 Poison damage.


Created by

gamefacepalm.

Statblock Type

Monster

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