Medium Duregar, Locksmith, Lawful Neutral
My duty is too work, to work is my duty
Duergar Magic Zadun can Invisibility and Enlarge once each, without requiring material components. He regains the ability to do so again at the end of a short or long rest. Duergar Resilience: Zadun has advantage on saving throws against poison, as well as against illusions and against being charmed or paralysed.
Multiattack. Zadun makes two melee attacks. Warhammer. Melee weapon attack: +4 to hit, reach 5ft., target. Hit: 6 (1d8+2) bludgeoning damage or 7 (1d10+2) if wielded with two hands. Light hammer. Melee weapon attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4+2) bludgeoning damage. Light Hammer (thrown). Ranged weapon attack: +5 to hit, range 30 to 60ft., one target. Hit: 5 (1d4+3) bludgeoning damage.