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PI-664 (Piggy)

Paladin (Badge) 7 Class & Level
City Watch Background
Vect Race
LG Alignment

Strength 13
+1
Dexterity 14
+2
constitution 17
+3
intelligence 9
-1
wisdom 11
+0
charisma 13
+1
Total Hit Dice 7
Hit Die
1d10+3
+3 proficiency bonus
+1 Strength
+2 Dexterity
+3 Constitution
-1 Intelligence
+3 Wisdom
+4 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
-1 Arcana
+4 Athletics
+1 Deception
-1 History
+4 Insight
+4 Intimidation
+2 Investigation
+0 Medicine
-1 Nature
+0 Perception
+1 Performance
+1 Persuasion
-1 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 
16
Armor Class
71
Hit Points
+2
Initiative
30
Speed
Phaser 1d20+6 2d4 radiant
Lever-Action Shotgun 1d20+6 2d6 2d8 piercing
Arc Baton (When a creature is hit with this weapon, it can't take reactions until the start of its next turn) 1d20+4 1d6+1 lightning
Attacks
All weapons and armor
Common, Code language, one other (ask Conner about common languages)
Proficiences
DC 12, +4 to hit.
5 prepared spells.
Divine sense: 2/LR
Lay on Hands: 35 points
1st level (4 slots): Divine smite, Chromatic bullet, detect law and chaos, cure wounds, heroism, divine favor
2nd level (3 slots): jam weapon, zone of truth, geodesic shield, branding smite

Channel Divinity (1/ S/LR):
Harness Divine Power
-BA regain 1 1st level slot
Discern Truth
-As an action, you can use your Channel Divinity to attune your ears to Divine Law, which harbors no lies. For the next minute, you instantly know whenever you hear a lie. Additionally, you have advantage on Wisdom (Insight) checks for the duration.
Longarm
-You can use your bonus action to ensure that no one escapes the reach of justice. For the next minute, you can use your Divine Smite feature when you hit with a ranged weapon attack, in addition to melee weapon attacks. Additionally, your ranged weapon attacks ignore half and three-quarters cover and count as magical for purposes of overcoming damage resistance and immunity.
Spellcasting
A Sheriff's hat and badge (holy symbol), a horn with which to summon help, a set of manacles, 3 pairs of handcuffs, phaser, arc baton, a lever-action shotgun, and a pouch containing 10 gp.
Equipment
I can stare down a hell hound without flinching.
Personality Traits
Our lot is to lay down our lives in defense of others.
Ideals
I fight for those who cannot fight for themselves.
Bonds
I obey the law, even if the law causes misery.
Flaws
Watcher's Eye
-Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.

Thermalsight (upgraded w/ feat)
-You gain thermalsight, which means you can see living creatures through darkness and heavily obscured conditions, such as fog, out to a range of 60 feet. You can also determine if a creature is living or dead though its body heat. However, you can't discern color, nor use this sense to see through illusions, invisibility, or magical darkness.
Your thermalsight penetrates one foot of any material.
You see invisible creatures within range of your thermalsight as if they were visible. This doesn't apply to creatures that are in the Ethereal Plane.

Construct Anatomy
  • Even though you were constructed, you are a living creature. You are immune to nonmagical diseases. You don't need to eat, drink, or breathe, but you can ingest food and drink if you wish.
  • You have advantage on saving throws you make
    against exhaustion.
    Instead of sleeping, you enter an inactive state for 4 hours each day. You don't dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal. You can still be placed into a torpor by sleep-inducing magic.

    Inflexible Mind
    -Your mechanical mind is inherently logical and not easily swayed. You have advantage on saving throws against being charmed

    Close Quarters Shooter
    -When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks.

    Multiattack
    -2 attacks.

    Aura of Protection
    -Whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal +1. You must be conscious to grant this bonus.

    Lawman's Command
    -You can cast the spell command without expending a spell slot. Once you cast this spell on a creature using this feature, you can't use this feature on that creature again for 24 hours.

    Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    RealLifeLoreNerd.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed