+0 | Strength |
+0 | Dexterity |
+0 | Constitution |
+0 | Intelligence |
+0 | Wisdom |
+0 | Charisma |
+2 | Acrobatics |
+1 | Animal Handling |
+1 | Arcana |
+4 | Athletics |
+2 | Deception |
+1 | History |
+1 | Insight |
+1 | Intimidation |
+1 | Investigation |
+0 | Medicine |
+1 | Nature |
+2 | Perception |
+0 | Performance |
+1 | Persuasion |
+0 | Religion |
+3 | Sleight of Hands |
+2 | Stealth |
+1 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
You start with the following equipment in addition to the equipment gained from your background (a) a rapier or (b) a short sword (a) a short bow and quiver of 20 arrows or (b) a shortsword (a) a burglars pack or (b) dungeoneers pack leather armour, two daggers, and thieves tools
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Age. Kenku have shorter lifespans than humans. They reach maturity at about 12 years old and can live to 60. Alignment. Kenku are chaotic creatures, rarely making enduring commitments and they care mostly for preserving their own hides. They are generally chaotic neutral in outlook. Size. Kenku are around 1,5m tall and weigh between 40 and 55 kilograms. Your size is Medium. Expert Forgery. You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects. Kenku Training. You are proficient in your choice of 2 of the following skills: Acrobatics, Deception, Stealth and Sleight of Hand. Mimicry. You can mimic sounds you have heard, including voices. A creature that hears the sounds can tell they are imitations with a sucessful Wisdom(Insight) check opposed by your Charisma(Deception) check.
Languages. You can speak, read and write Common and Auran, but you can only speak using your Mimicry trait.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.