hit dice:
d8 per Summoner Servant: Rider level
hit points at 1st level:
8+Con modifier
hit points at higher levels:
D8 (or 5)+Con modifier
armor proficiencies:
All armors and shields
weapon proficiencies:
All weapons
tools:
saving throws:
Dexterity and Constitution
skills:
Animal handling, Athletics, and Perception
starting equipment:
spellcasting:
class features:
Pre-Class Servant
Before hitting level 2, the servant is relatively simple. The servant has its own looks and personality, can use simple weapons, and is first summoned wearing either studded leather or scale mail. Its starting weapon can either be a shortbow with 20 arrows, 2 Handaxes, or a spear and shield. Because the servant is still very much a physical being, it can use other types of gear that it might want to use. They also have a set standard array for their sheet: 18, 16, 14, 12, 10, 8.
subclass options:
Battle-Ready Mount
If you choose the rider class at 1st level, you gain the following features:
- You gain proficiency with all land vehicles and land mounts.
- You gain the Mounted Combatant feat.
- You can cast Find Steed once per day. The steed summoned must be tied to your true name. You can later, at 8th level, cast Find Greater Steed.
Mounted Charge
At 2nd level, you can run down your foes, when you're mounted. If you move at least 10 feet in a straight line right before melee attacking a creature and you hit it with the attack, that target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength/Dexterity modifier) or be knocked prone. You can use this feature only once on each of your turns. The target also takes additional damage equaling a number of D6's based on 1/2 your rider level (rounded down).
Battle-Ready Mount
At 3rd level, your mount gains some bonus features while being ridden:
- In combat, the mount has advantage with saves against harmful effects that may hurt their rider or themselves.
- Any attack rolls, ability checks, or saving throws done by your mount can use your proficiency bonus instead.
Extra Attack
At 5th level, both you and your mount can attack twice when taking the attack action.
Improved Mount
At 6th level, your mount does magical damage for the sake of overcoming resistances/immunities.
Unimpeded Movement
At 7th level, both you and your mount are unaffected by difficult terrain.
Thunderous Landing
At 10th level, your rider's Noble Phantasm evolves into a more powerful version: Thunderous Landing. This requires your servant to be in a vehicle or on a mount. Upon activation, your servant will fly up with their mount or vehicle into the sky for 1 turn. On your next turn, choose an area up to a 50ftx50ft square. Using your action to confirm the location, your servant will descend back down with great speed, accompanied with a squad of spirit cavalrymen. All creatures within the selected square must make a constitution save as the army slams and charges through the zone. On a fail, the creature(s) will take 2D8 thunder damage and 6D8 force damage and be knocked prone(1/2 damage on a success). Your servant ends their turn at any of the ends of the square. The landing zone is rendered as difficult terrain.
Divine Gift
At 13th level, your servant is allowed to receive a gift from the gods themselves. Your servant chooses to receive one from the following list. Once chosen, only that divine gift can be regiven:
- Lightning Chariot: A chariot that is drawn by two magical oxen is summoned forth. It can move up to 50ft while ridden. When your servant uses drives the chariot into any creature of large size or smaller, they must make a dexterity save or take 3D6 magic bludgeoning damage and be knocked 10ft away and prone (1/2 damage on a success). The chariot and oxen have a combined total of 75 HP and have an AC of 16 for each. They also have resistence to non-magical bludgeoning, piercing, and slashing damage. Every 25 HP lost results in the death of an oxen and then the cart. Losing an ox reduces the speed to 25ft and if both oxen die, you must wait 24 hours before they come back. Same applies to the chariot.
- Pegasus of the Heavens: A Pegasus descends from the sky to serve your servant and their allies. The pegasus has 60 HP, and AC of 13, has 30ft of galloping speed, 120ft of flight speed, and has resistence to necrotic and radiant damage. This pegasus can either obey your servant's commands or act independently. If the pegasus flies at least 20ft in a direction, it can perform a special action that creates a vortex around it. All creatures that stand within 5ft of the flying pegasus must make a DC-14 dexterity save or take 2D6 magical slashing damage and be thrown away 20ft and prone (1/2 damage on a success). If the pegasus somehow drops to 0 HP, you must wait 24 hours before it comes back.
- Ancient Reptilian: A large crocodillian reptile rises from the earth. It can move up to 40ft and can swim up to 40ft. It has 100HP, an AC of 14, and is immune to slashing and fire damage. While ridden, it can perform a bite attack. The bite has a +7 to hit and deals 2D10 piercing damage. It can also perform a special intimidation move. As an action, reptile can make all chosen creatures within a 60ft range to make a DC-15 wisdom save or be frightened for 1 round. If the reptile dies, you must wait 24 hours before it is summoned again.
Reality Marble
At 20th level, your servant's Noble Phantasm evolves into its final form: Reality Marble. Upon activation, your servant selects creautures that they can see. They are all transfered into reality marble, a large 1 mile diameter landmass that seems to reside in some otherworldly plane. The terrain can appear have whatever the servant plans to have appear before summoning. While in the marble, all of the servant's allies gain advantage to all attack rolls and all enemies gain disadvantage to attack rolls. After 2 rounds, your servant can then summon a massive army of soldiers and cavalier out of nowhere to charge forth against the enemies. The range is a square up to 100ft x 100ft. All creatures inside take a combination of 3D10 magical bludgeoning damage, 3D10 magical piercing damage, and 3D10 magical slashing damage. The reality marble lasts for up to 10 minutes, though your servant can deactivate it with a bonus action and send every back to where they were originally.