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Kalandor

Ranger 1 Class & Level
Outlander Background
Lupinal Race
neutral good Alignment

Strength 10
+0
Dexterity 15
+2
constitution 13
+1
intelligence 12
+1
wisdom 14
+2
charisma 8
-1
Total Hit Dice
Hit Die
1d10+1
+2 proficiency bonus
+0 Strength
+3 Dexterity
+2 Constitution
+1 Intelligence
+2 Wisdom
-1 Charisma
saving throws
+3 Acrobatics
+3 Animal Handling
+1 Arcana
+2 Athletics
-1 Deception
+1 History
+2 Insight
-1 Intimidation
+1 Investigation
+2 Medicine
+1 Nature
+2 Perception
-1 Performance
-1 Persuasion
+1 Religion
+3 Sleight of Hands
+4 Stealth
+5 Survival
skills survival, stealth, investigation, insight,animal handling, nature, Athletics proficiencies

 
14
Armor Class
12
Hit Points
+2
Initiative
30 ft.
Speed
Attacks
light armour,medium armour, shields
simple weapons,martial weapons

Proficiences
blink,blur,change self,darkness,ethereal jaunt;3/day - cone of cold,cure light wounds, fly, magic missile, Fear Aura. Caster level 8th; save DC 12 + spell level.


Spellcasting
leather armour, longbow and quiver of 20 arrows, 2 spears,explorers pack (back pack, bedroll, mess kit, tinder box, 10 torches, 10 days rations, waterskin, 50 ft rope )hunting trap, travelers cloths, belt pouch
Equipment
I feel more comfortable around animals than people. and I always want to do things fast.
Personality Traits
the natural world is more important than all the constructions of civilization, It is also each person's responsibility to make he most of happiness.
Ideals
An injury to the unspoiled wilderness is an injury to me. Those who fight evil alongside me are the best allies.
Bonds
I am slow to trust others and I am easily distracted.
Flaws
low light vision, dark vision, silver fur, emerald green eyes,
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Longbow

Ranged Weapon Ammunition, Heavy, Two-Handed Common

Type Damage Damage Range Properties
Martial 1d8 Piercing 150/600 ft Ammunition, Heavy, Two-Handed

Cost: 50 gp Weight: 2 lb


 

Dnd 5e SRD SRD

Leather Armor

Light Armor Common

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Type AC STR Req. Stealth Dis. Properties
Light 11 + Dex Modifier

Cost: 10 gp Weight: 10 lb


 

DnD 5e SRD SRD

Spear

Melee Weapon Thrown, Versatile Common

Type Damage Damage Range Properties
Simple 1d6 / 1d8 Piercing 20/60 ft Thrown, Versatile

Cost: 1 gp Weight: 3 lb


 

Explorer's Pack

Adventuring Gear Common

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Cost: 10 gp Weight: 59 lb


 

Player's Handbook, Wizards of the Coast, p. 150

Arrows (20)

Ammunition Common

Cost: 1 GP (5 CP per arrow) Weight: 1 lb. / 0.5 kg (0.05 lb. / 0.025 kg per arrow)


 

The statblocks of your class features

Statblocks for your familiars, mounts etc.

SRD

Dire Wolf

Large beast, unaligned
Armor Class 14
Hit Points 37 5d10+10
Speed 50ft

STR
17 +3
DEX
15 +2
CON
15 +2
INT
3 -4
WIS
12 +1
CHA
7 -2

Skills Perception +3 , Stealth +4
Senses passive Perception 13
Challenge 1 (200 XP)


Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 2d6+3 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


 

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

therai

1 Level (0/300 XP for level-up) charlatan Background tiefling Race / Species / Heritage good Alignment
warlock
Level 1
Hit Dice: 1/1
1d+3 Class 1

STR
15
+2
DEX
16
+3
CON
16
+3
INT
16
+3
WIS
15
+2
CHA
19
+4
11
Hit Points
+3
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
archfey / archfey
otherworldly patron
Spellcasting ...
+6 Attack mod
CHA Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+3 Dexterity
+5 Constitution
+3 Intelligence
+2 Wisdom
+6 Charisma
saving throws
+6 Acrobatics DEX
+4 Animal Handling WIS
+6 Arcana INT
+4 Athletics STR
+8 Deception CHA
+6 History INT
+4 Insight WIS
+8 Intimidation CHA
+6 Investigation INT
+6 investigation INT
+12 nature CHA
+6 deception INT
+6 sleight of hand DEX
skills
+4 Medicine WIS
+6 Nature INT
+4 Perception WIS
+8 Performance CHA
+8 Persuasion CHA
+6 Religion INT
+6 Sleight of Hand DEX
+6 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
light crossbow +2 STR 1d8+2 piercing
 ammunition (range 80/320) loading tow handed
dagger +2 STR 1d4+2 piercing
 finesse light thrown (rang 20/60)
greatclub +2 STR 1d8+2 bludgeoning
 tow handed
Attacks

Spell Book

light crossbow 20 B,component pouch,dungeoeer pack,leather armor,great club,
2Xdaggers,2Xdisguise kit,forgery kit,15Xgp,fine clothes,marked cards,

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
common,infernal,light armor,simple weapons,hellish resistance,darkvision

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

Thamior

1 Level (0/300 XP for level-up) noble Background High elf Race / Species / Heritage good Alignment
paladin
Level 1
Hit Dice: 1/1
1d10+0 Class 1

STR
15
+2
DEX
14
+2
CON
10
+0
INT
9
-1
WIS
13
+1
CHA
14
+2
1
Hit Points
-5
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30ft
Speed (walk/run/fly)
Spellcasting ...
+4 Attack mod
CHA Ability
+2 Abi Mod
12 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+2 Dexterity
+0 Constitution
-1 Intelligence
+3 Wisdom
+4 Charisma
saving throws
+4 Acrobatics DEX
+2 Animal Handling WIS
-2 Arcana INT
+4 Athletics STR
+4 Deception CHA
-2 History INT
+2 Insight WIS
+4 Intimidation CHA
-2 Investigation INT
skills
+4 Medicine WIS
-2 Nature INT
+2 Perception WIS
+4 Performance CHA
+4 Persuasion CHA
+2 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
long sword +2 STR 1d8+2 slashing
 versatile
javelins +2 STR 1d6+2 piercing
 thrown 30/120
Attacks

Spell Book

5 and 1/2 ft tall, 12in ears

Features & Traits
chain mail, long sword, shield, holy symbol, 5 javelins, priest pack,

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
purify food and drink
Spellcasting
elvish, common

Languages & Proficiencies
despite my noble birth, i do not place myself above other folk. we all have the same blood.

Personality Traits
respect

Ideals
my family,clan, or tribe is the most important thing in my life, even when there far from me

Bonds
by my words and actions, i often bring shame to my family.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

Rolin

1 Level (0/300 XP for level-up) outlander Background sea elf Race / Species / Heritage neutral good Alignment
ranger
Level 1
Hit Dice: 1/1
1d+1 Class 1

STR
13
+1
DEX
15
+2
CON
12
+1
INT
10
+0
WIS
14
+2
CHA
8
-1
9
Hit Points
-5
Initiative (DEX)
11
Armor Class (AC)
+2
Prof. Bonus
30ft
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
+3 Strength
+4 Dexterity
+1 Constitution
+0 Intelligence
+2 Wisdom
-1 Charisma
saving throws
+2 Acrobatics DEX
+4 Animal Handling WIS
+0 Arcana INT
+1 Athletics STR
-1 Deception CHA
+0 History INT
+2 Insight WIS
-1 Intimidation CHA
+0 Investigation INT
skills
+2 Medicine WIS
+0 Nature INT
+2 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+0 Religion INT
+2 Sleight of Hand DEX
+4 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
long bow +1 STR 1d8+1 piercing
 heavy two handed
javlin +1 STR 1d6+1 piercing
 thrown
javlin +1 STR 1d6+1 piercing
 thrown
Attacks

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
elfvish, common.

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

AndrewRyan2008.

Statblock Type

Character Sheet (Legacy)

Link/Embed