Age: Silver dragons age as all true dragons do, it isn't generally known how long their life spans truly last for, but some have been known to live as long as 4,200 years. Generally a true dragon is considered a Wyrmling from birth to 5 years, they then are considered Young until they reach their 100th year, beyond this point they are an Adult until they reach the age of 800, beyond this, all dragons are considered Ancient and classing their age group becomes difficult. Alignment: Silver dragons are always good and almost always lawful, though some can deviate a little closer to neutral, they are more flexible than gold dragons. Speed: Your base walking speed is 40 feet, your flying speed is 80 feet. Languages: You can speak, read and write in Common, often articulating yourself in complex and dreamy manners. You can also speak Draconic, though there is no written form of Draconic. Cold Immunity: You are immune to cold damage types and weather, feeling comfortable in cold environments. Blindsight: You are able to accurately perceive your surroundings within 60 feet without the use of your sight. Darkvision: You are able to see in places normally too dark to see within 120 feet, though you are not able to perceive color, only shades. Cloudwalking: You are able to interact with clouds as if they were physically dense objects, at will. Frightful Presence: Each creature of your choice that is within 120 feet of you and aware of you must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Cold Breath: You exhale an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 25 (4d8) cold damage on a failed save, or half as much damage on a successful one. This ability will need to recharge over 6 turns. Paralyzing Breath: You exhale paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This ability will need to recharge over 6 turns. Change Shape: You magically polymorph into a humanoid or beast that is no larger or stronger than yourself, or back into its true form. You revert to your true form if you die. Any equipment you are wearing or carrying is absorbed or borne by the new form (your choice). In a new form, you retain your alignment, hit points, Hit Dice, ability to speak, proficiencies, and Intelligence, Wisdom, and Charisma scores, as well as this action. Your statistics and capabilities are otherwise replaced by those of the new form, except any class features of that form.