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Dahlis Makjah

Wizard / Sorcerer 30 Class & Level
Sage Background
Half Elf Race
Lawful Neutral Alignment

Strength 10
+0
Dexterity 10
+0
constitution 16
+3
intelligence 19
+4
wisdom 14
+2
charisma 19
+4
Total Hit Dice 30
Hit Die
1d6+3
+9 proficiency bonus
+0 Strength
+0 Dexterity
+12 Constitution
+4 Intelligence
+2 Wisdom
+13 Charisma
saving throws
+0 Acrobatics
+2 Animal Handling
+13 Arcana
+0 Athletics
+4 Deception
+13 History
+11 Insight
+4 Intimidation
+4 Investigation
+2 Medicine
+1 Nature
+2 Perception
+4 Performance
+13 Persuasion
+4 Religion
+0 Sleight of Hands
+0 Stealth
+2 Survival
skills Arcana History Insight Persuasion
  proficiencies

 
10
Armor Class
268
Hit Points
+4
Initiative
30
Speed
Attacks
Weapons :
Daggers, Darts, Slings,Quarter staffs, Light Crossbows.

Proficiences
Spell Tome
Ritual Spell Tome
Cloak of Holding
Staff of focusing
Portable Scribe Set
3x Mechanical Quills
10x Empty Scrolls
10x Black Steel Throwing Daggers

Equipment
Reserved, Contemplative, Astute, Engaging, Passionate.
Personality Traits
One must understand the past in order to step confidently into the future.

Our purpose as Mages is to better the lives of the people throughout the land.
Ideals
Very close to his assistant Meridia Valsmeth to a near romantic level.

He sees the Mages of the Court Wizard Guild as family and would do most anything to help them.

A pet Pseudo Dragon named Mark that often naps in one of his cloak pockets


Bonds
He is borderline obsessed with learning about what happened during the Great Cataclysm that he has exerted himself to the limits of his mortality on more than one occasion.


Flaws
Race Features:
60ft Dark Vision
Immune to magical sleep, advantage against charmed
He frequently knows where to find information concerning lore.

Sorcerer Features:
Archetype: Divine
Can use Cleric spells
1 per rest: Gain 1d4 on a missed attach or save
1 per turn: cost 1Sp: Can re-roll healing dice from your or an adjacent ally"s spell.
Max of 2 Sp used to alter spells or regain spell slots
Subtle Spell: cost 1Sp: Cast spells without somatic or verbal components.
Extended Spell: cost 1Sp: Double the duration of a spell (max 24hrs) that has a duration of at least 1 minute

Wizard Features:
Archetype: Time
1 per rest: Can store a spell in a bead that he ore others can use
1 per day: Regains half his level worth of spell slots on a short rest
2 per day: Can use a reaction to force a creature to re-roll a d20
4(INT mod) per day: Can incapacitate up to a large creature if they fail a CON save
Keen Mind: He can clearly recall anything see or heard within a month, can determine compass direction, he knows when sunrise and sunset will happen.
Ritual Caster: Can cast spells as rituals.
Has a 1st and 2nd level spell that can be cast at their level at will
Has two 3rd level spells that don't need to be prepared and can be cast without a spell slot once per rest.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

[block: Staff of Focusing x10 Black Steel Throwing daggers ]

The statblocks of your class features

[block: Sorcerer Features: Archetype: Divine Can use Cleric spells 1 per rest: Gain 1d4 on a missed attach or save 1 per turn: cost 1Sp: Can re-roll healing dice from your or an adjacent ally"s spell. Max of 2 Sp used to alter spells or regain spell slots Subtle Spell: cost 1Sp: Cast spells without somatic or verbal components. Extended Spell: cost 1Sp: Double the duration of a spell (max 24hrs) that has a duration of at least 1 minute Wizard Features: Archetype: Time 1 per rest: Can store a spell in a bead that he ore others can use 1 per day: Regains half his level worth of spell slots on a short rest 2 per day: Can use a reaction to force a creature to re-roll a d20 4(INT mod) per day: Can incapacitate up to a large creature if they fail a CON save Keen Mind: He can clearly recall anything see or heard within a month]
[block: he knows when sunrise and sunset will happen. Ritual Caster: Can cast spells as rituals. Has a 1st and 2nd level spell that can be cast at their level at will Has two 3rd level spells that don't need to be prepared and can be cast without a spell slot once per rest.]

Statblocks for your familiars, mounts etc.

[block: block:2205   ]

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Dr.Wurffel.

Statblock Type

Character Sheet (Legacy)

Link/Embed