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Oritz of the ThunderField

Healer of the Storm 10 Class & Level
Sage (Professor speciality) Background
Leonin Race
Neutral Good Alignment

Strength 18
+4
Dexterity 14
+2
constitution 18
+4
intelligence 13
+1
wisdom 18
+4
charisma 13
+1
Total Hit Dice 10
Hit Die
1d8+4
+4 proficiency bonus
+4 Strength
+2 Dexterity
+8 Constitution
+1 Intelligence
+8 Wisdom
+1 Charisma
saving throws
+2 Acrobatics
+4 Animal Handling
+5 Arcana
+4 Athletics
+1 Deception
+5 History
+4 Insight
+5 Intimidation
+5 Investigation
+8 Medicine
+1 Nature
+8 Perception
+1 Performance
+1 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+4 Survival
skills Leonin Common Primordial Celestial proficiencies

 
16
Armor Class
92
Hit Points
+2
Initiative
45ft
Speed
Claws 1d20+4 1d4+4
Shortsword 1d20+8 1d6
LongSword 1 1d20+9 1d8+1
LongSword 2-Handed 1 1d20+9 1d10+1
LongSword Cloudmight 2 1d20+10 1d8+2
LongSword Cloudmight 3 1d20+11[roll:1d8+3
Lightning Strike 1d20+9 1d8+1d8+1
Attacks
Armor: Light armor, medium armor
Weapons: Simple weapons, martial weapons
Tools: Herbalism kit

Proficiences
Shortsword x2
Staff
Small knife
Breastplate (20 lbs) (Equipped)
Common clothes

Black ink and a quill
Bedroll
Flint and Steel
Waterskin
20 rations


Belt pouch containing 1160 GP
Medicine Kit (10 uses) (Stabilize creature with 0HP)
Keoghtom's Ointment (5 doses) 2d8+2 hp + poison cure + cures any disease
Circlet of Blasting (Action to cast Scorching Ray) (When cast, atk bonus of +5) (1 use per day)
Boots of Elvenkind (Adv on stealth check, no noises when moving)
Horn Of Blasting
Lightning Strike +1 long sword (requires attunement) (4 charges, regains 1d4+1 charges at midnight, and double regained if thunderstorm overhead.)

5 potions of healing
Blessed Teddy
Bag of Holding

Equipment
I'm willing to listen to every side of an argument before I make my own judgment.

I believe that everything that goes terribly bad is to be blamed on the gods, but I just roll my eyes when I witness it and I live with it.
Personality Traits
Self-improvement. The goal of a life of study is the betterment of oneself.
Ideals
I've been searching my whole life for the answer to a certain question "What did my son died from"
Bonds
I can't keep a secret to save my life, or anyone else's.
Flaws
DarkVision 60ft

Extra Attack

Resistant to Lightning and Thunder, Immune to the Paralyzed condition.

RESEARCHER
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a !library, scriptorium, university, or a sage or other learned person or creature, Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

[block: Lightning Strike +1 long sword (requires attunement) This sword holds up to 4 charges]
[block: and double regained charges if the is a thunderstorm overhead.   -Cloudmight: expend 1 charge to empower the sword by 1]
[block: up to a maximum of +3 -Strike: expend 1 charge to deal 1d8 lightning damage to an enemy on a hit]
[block: can expend as much as you like -Conduit: expending 3 charges will summon a bolt of lightning from the sky and electrify the ground around you in a 10ft radius. When you hit with the sword]

The statblocks of your class features

[block: ThunderClap As an action]
[block: they all take half damage and will not be stunned. This feature can only be used once per day. You regain all uses for this feature after short rest.   Healing Jolt As an action]
[block: along with a jolt of lightning. Giving them resistance towards lightning damage for 1 minute. While also healing them for 1d8 + 4 (Prof bonus). You can use this feature a number of times equal to your Constitution modifier. You regain any expended uses when you finish a short rest.   Static Strike As an action]
[block: the creatures in the surrounding area of 10ft of the creature that you critically hit will all take the same result of lightning damage including the critical damage. Your critical range is increased to 19-20.   Healing Surge As an action]
[block: you may expend 3 shock points to send a wave of electricity through the ground in a 30ft radius to heal all allies for 3d6 hit points + 4( Con mod).   ShockWave As an action]
[block: and will be immune to this ability for the next 24 hours.     Daunting Roar As a bonus action]
[block: you can't use it again until after you complete a short or long rest.   Weapon of the Storm As a bonus action]
[block: you add an additional 1d8 thunder damage to any melee attack that you make damage with.   Lightning Touch As a bonus action]
[block: dealing 1d6 lightning damage + 4 (Con mod). You can use this feature a number of times equal to your Constitution modifier. You regain any expended uses when you finish a long rest.   Defying Death As a reaction]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

WerrerRealm.

Statblock Type

Character Sheet (Legacy)

Link/Embed