+3 | Strength |
+1 | Dexterity |
+1 | Constitution |
+1 | Intelligence |
+7 | Wisdom |
+6 | Charisma |
+0 | Acrobatics |
+0 | Animal Handling |
+0 | Arcana |
+0 | Athletics |
+0 | Deception |
+0 | History |
+0 | Insight |
+0 | Intimidation |
+0 | Investigation |
+0 | Medicine |
+0 | Nature |
+0 | Perception |
+0 | Performance |
+0 | Persuasion |
+0 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+0 | Survival |
Dolch | 1d20+4 | 1d6+3 |
---|
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Disclaimer! Not my creation; I don't know who to credit
Weapon
Uncommon Requires Attunement
Finesse, Light, Range, ThrownA thin, wicked-looking dagger. You gain +1 to attack and damage rolls with it. When you hit a creature with this magic weapon, you can make a DC 10 Dexterity (Sleight of Hand) check to steal one item from the target. The item cannot be currently held or strongly tethered and must weigh 2 lbs or less. The item is hooked on the end of the weapon. The item can then be transferred to your free hand or your pocket as a bonus action. It is otherwise dropped to the floor if you make another attack with the weapon.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4+1 | Piercing | 20/60 |
Cost: 600gp
Weight: 1 lb
Disclaimer! Not my creation; I don't know who to credit
Weapon
Uncommon Requires Attunement
Finesse, Light, Range, ThrownA thin, wicked-looking dagger. You gain +1 to attack and damage rolls with it. When you hit a creature with this magic weapon, you can make a DC 10 Dexterity (Sleight of Hand) check to steal one item from the target. The item cannot be currently held or strongly tethered and must weigh 2 lbs or less. The item is hooked on the end of the weapon. The item can then be transferred to your free hand or your pocket as a bonus action. It is otherwise dropped to the floor if you make another attack with the weapon.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4+1 | Piercing | 20/60 |
Cost: 600gp
Weight: 1 lb
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB: P. 217
2-level Transmutation
Statblocks for your Trinkets, businesses, building, castles, empires.