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Meep

Druid 1 Class & Level
Hermit Background
Kenku Race
Neutral Good Alignment

Strength 8
-1
Dexterity 16
+3
constitution 14
+2
intelligence 12
+1
wisdom 16
+3
charisma 8
-1
Total Hit Dice 1
Hit Die
1d8+2
+2 proficiency bonus
-1 Strength
+3 Dexterity
+2 Constitution
+3 Intelligence
+5 Wisdom
-1 Charisma
saving throws
+3 Acrobatics
+3 Animal Handling
+1 Arcana
-1 Athletics
+1 Deception
+1 History
+3 Insight
-1 Intimidation
+1 Investigation
+5 Medicine
+3 Nature
+5 Perception
-1 Performance
-1 Persuasion
+3 Religion
+3 Sleight of Hands
+5 Stealth
+3 Survival
skills

 
16
Armor Class
10
Hit Points
+3
Initiative
30
Speed
Scimitar 1d20+5 1d6+3
SPELL ATTACK 1d20+5
SPELL DC13
Attacks
[GENERAL PROFICIENCIES]
Armor: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism Kit
Saving Throws: Intelligence, Wisdom
Skills: Perception, Nature, Deception, Stealth, Medicine, Religion

[LANGUAGES]
Common, Auran, Sylvan
Proficiences
[CANTRIPS]
  • Guidance
  • Magic Stone

  • [SPELLS PREPARED]
    1st: Detect Magic, Entangle, Healing Word, Goodberry
    Spellcasting
    [BACKPACK]
  • 1x bedroll
  • 1x winter blanket
  • 1x set of common clothes
  • 1x herbalism kit
  • 1x mess kit
  • 1x tinderbox
  • 1x scroll case stuffed full of notes from your studies or prayers
  • 10 x torches
  • 50 feet of hempen rope

  • [EQUIPMENT]
  • Wooden Shield
  • Scimitar
  • Sprig of mistletoe
  • Leather Armour

  • [FOOD SUPPLIES]
  • 10 days of rations
  • waterskin

  • [POUCH]
  • 54 gp
  • Equipment
    Meep grew up in a druid grove full of different races able to verbally communicate with each other. This made Meep feel lonely and want to fit in. Seeking for a way to find a voice of his own, he asked an elder sage of the grove how his wish could be fulfilled. The wise old sage replied, "druids who are attuned to the dream seek to fulfil dreamy wonders. And in the dream, anything can happen." Meep etched those words into his heart and is began an adventure to attune to the dream in hopes of finding his voice.
    Personality Traits
    [RACIAL TRAITS]
    +2 Dex, +1 Wis
    Expert Forgery: You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.
    Mimicry: A creature that hears the sounds can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.

    [CLASS TRAITS]

    Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

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    Created by

    Hugepeanut.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed