Ethereal Jaunt: As a bonus action, you can magically shift from the Material Plane to the Ethereal Plane. You can stay in the Ethereal plane for an hour before your ties to the material plane pull you out of the Ethereal plane. Alternatively you can use an action to shift back into the material plane. You can do this a number of times equal to your Dexterity Modifier (minimum of 0), regaining all uses on a long rest. Plane sight: Ghost touched are natives of the Ethereal plane, as such their eyes are especially capable of seeing everything in the Ethereal plane without being affected by its natural fog. However when on the material plane their eyes struggle to allow detailed vision because of how bright it is. While on the Ethereal plane, your vision is not limited to a maximum of 60ft. While on the Material plane you gain a blindsight of 20 feet as your connection to the Ethereal plane guides you. Beyond this your vision suffers from the natural light of the material plane, and when in bright light or dim light you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Incorporeal movement: Your connection to the Ethereal plane allows you to moderately ignore the physical limitations of others on the Material plane. you can move through other creatures and Objects as if they were Difficult Terrain, and if you end your turn while still inside an object or creature you take 1d10 force damage and are shunted into the closest unoccupied space. Darkness vision: Thanks to your connection to the Ethereal plane, you have superior vision in dark Conditions. You can see in in Darkness within 30 feet of you as if it were dim light. You can’t discern color in Darkness, only Shades of Gray. The Ethereal plane: Creatures on the Ethereal Plane can see and hear the plane they originated from, which is cast in Shades of Gray. They can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren't there can't perceive them or interact with them, unless they have the ability to do so. Solid objects don't hamper the movement of a creature in the Ethereal plane, the exception being certain magical effects (anything made of magical force) and living beings. The Ethereal plane also disobeys the laws of gravity; a creature there can move up and down there as easily as walking.
Languages. Common and Phase