+5 | Strength |
+1 | Dexterity |
+4 | Constitution |
+1 | Intelligence |
+0 | Wisdom |
+5 | Charisma |
+1 | Acrobatics |
+0 | Animal Handling |
+3 | Arcana |
+5 | Athletics |
+3 | Deception |
+1 | History |
+0 | Insight |
+3 | Intimidation |
+1 | Investigation |
+0 | Medicine |
+1 | Nature |
+0 | Perception |
+3 | Performance |
+5 | Persuasion |
+1 | Religion |
+4 | Sleight of Hands |
+4 | Stealth |
+0 | Survival |
Weapon | Range | Hit | Damage | Properties |
---|---|---|---|---|
Quarterstaff | Melee 5ft | 1d20+7 | 1d6+5 Bludgeoning | Versatile(1d8) |
Dagger | Melee 5ft | 1d20+7 | 1d4+5 Piercing | Finesse, Light, Thrown |
Dagger (Thrown) | 20/60 | 1d20+7 | 1d4+5 Piercing | Finesse, Light, Thrown |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.