Medium Human, Lawful Neutral
Torr'Khan is the king of one of the smallest but most respected tribes of Andravin, due to their high number of Shaman. Torr'Khan is a proven leader and warrior, and is respected throughout the region for his physical might and martial prowess. He is also deceptively intelligent, which has allowed him to ensure his tribes safety by trading with several opposing tribes, to ensure any aggressors would deal with multiple tribes in response to any attack.
Unity Over Division
The Tribe Comes First
Never Forget Our Neighbours Aggressors
Death Knell: upon being reduced to 0hp, Torr'Khan makes a single 'Vengeance reaction against a melee attacker in range. Preferably the one who dealt the blow reducing him to 0hp. Indomitable (1/day): upon being reduced to 0HP, Torr'Khan immediately regains 28 HP and rages (see Barbarian King's Rage). Barbarian King's Rage: When Torr'Khan is raging, he gains an additional attack, deals an additional 4 points of damage, gains resistance to all damage except psychic and attacks with advantage on all attack rolls. All attack rolls made against him are at advantage.
Multi-attack: Torr'Khan makes 2 weapon attacks with Stormbringer (+8 to hit, 1D12+4 slashing damage, 1D6 Lightning damage) Invoke Stormbringer: Calling upon the Stormbird Soul within his weapon, Torr'Khan calls down lightning. For the next minute, at the beginning of Torr'Khan's initiative step, Lightning strikes a random opponent for 2D10 lightning damage.
Vengeance: Torr'Khan makes a single attack against a creature within range. If this reduces a creature to 0HP, he is returns to 1HP.