-1 | Strength |
+6 | Dexterity |
+1 | Constitution |
+4 | Intelligence |
+0 | Wisdom |
+3 | Charisma |
+6 | Acrobatics |
+0 | Animal Handling |
+1 | Arcana |
+2 | Athletics |
+6 | Deception |
+1 | History |
+3 | Insight |
+3 | Intimidation |
+1 | Investigation |
+0 | Medicine |
+1 | Nature |
+3 | Perception |
+3 | Performance |
+3 | Persuasion |
+4 | Religion |
+10 | Sleight of Hands |
+9 | Stealth |
+0 | Survival |
Weapon | Att Bonous | Range | Damage | Dmg Typ | Sneak Attack |
---|---|---|---|---|---|
Rapier | 1d20+6 to hit | 5' | 1d8+3 Crit: 1d8+11 | piercing | 1d8+3d6+3 Crit: 1d8+3d6+29 |
Shortbow | 1d20+6 to hit | 80'/120' | 1d6+3 Crit: 1d6+9 | piercing | 1d6+3d6+3 Crit: 1d6+3d6+27 |
Dagger | 1d20+6 to hit | 5' | 1d4+3 Crit: 1d4+7 | piercing | 1d4+3d6+3 Crit: 1d4+3d6+25 |
Bonus Action | |||||
Dagger (off hand) | 1d20+6 to hit | 5' | 1d4 Crit: 1d4+4 | piercing | 1d4+3d6 Crit: 1d4+3d6+22 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Dnd 5e SRD SRD
Light Armor Common
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 11 + Dex Modifier |
Cost: 10 gp Weight: 10 lb
Homebrew
Wondrous Item
Very Rare Requires Attunement
While you are wear these robes (as a cloak), and not wearing armour, after a long rest you may choice an effect of the another Wondrous Item that does not require Attunement and you can touch that a willing creature has equipped. Until your next long rest while you are within 120ft go this object you will gain any magical benefits that are activated by the original creature.This hooded cloak is black on the outside but has a shimmer to it when the light is not on it. The trim is a opal inlay and the inside has 12 brilliant white stars sown into the blue interior.
Weight: 3 lb
Wondrous Item While wearing this circlet, you can use an action to cast the Scorching Ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn. Uncommon
Dungeon Master's Guide 5th Edition
Wondrous Item Uncommon
Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 60-foot radius from the bottle. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet.
The cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round.
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carry capacity.
Sure-Footed. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Hooves. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 1d4+2 bludgeoning damage.