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Mauro de Morte

Rogue 7 Class & Level
Acolyte Background
Aasimar Race
Chaotic Neutral Alignment

Strength 8
-1
Dexterity 17
+3
constitution 13
+1
intelligence 12
+1
wisdom 11
+0
charisma 16
+3
Total Hit Dice
Hit Die
1d8+1
+3 proficiency bonus
-1 Strength
+6 Dexterity
+1 Constitution
+4 Intelligence
+0 Wisdom
+3 Charisma
saving throws
+6 Acrobatics
+0 Animal Handling
+1 Arcana
+2 Athletics
+6 Deception
+1 History
+3 Insight
+3 Intimidation
+1 Investigation
+0 Medicine
+1 Nature
+3 Perception
+3 Performance
+3 Persuasion
+4 Religion
+10 Sleight of Hands
+9 Stealth
+0 Survival
skills Acrobatics, Athletics, Deception, Insight, Perception, Religion, Sleight of Hand, Stealth   Saving Throw Proficiencies | Dexterity, Intelligence proficiencies

 
14
Armor Class
48
Hit Points
+3
Initiative
30ft
Speed
WeaponAtt BonousRangeDamageDmg TypSneak Attack
Rapier 1d20+6 to hit5' 1d8+3 Crit: 1d8+11 piercing 1d8+3d6+3 Crit: 1d8+3d6+29
Shortbow 1d20+6 to hit80'/120' 1d6+3 Crit: 1d6+9 piercing 1d6+3d6+3 Crit: 1d6+3d6+27
Dagger 1d20+6 to hit5' 1d4+3 Crit: 1d4+7 piercing 1d4+3d6+3 Crit: 1d4+3d6+25
Bonus Action
Dagger (off hand) 1d20+6 to hit5' 1d4 Crit: 1d4+4 piercing 1d4+3d6 Crit: 1d4+3d6+22
Attacks
Armour | Light Armour
Weapons | Simple Weapons, Hand Crossbow , Longsword, Rapier, Shortsword
Tools | Thieves tools, disguise kit, poisoners kit
Proficiences
N/A
Spellcasting
Carried Gear: Leather armor (AC 11), rapier, daggers (7), leather dagger holster, shortbow and 20 arrows,
Kits | disguise kit (cosmetics, hair dye, props), poisoner's kit (vials, chemicals, venoms)
Dungeoneer's Pack (backpack, crowbar, hammer, 10 pitons, 10 torches, a tinderbox, 10 day rations, a waterskin, 50 ft of rope)
Thieves tools, set of common clothes, holy symbol: amulet (circlet of blasting), prayer book, 5 sticks of incense, vestments

Circlet of Blasting - You can use an action to cast the Scorching Ray spell when you make the spell's attacks, you do so with an Attack bonus of +5 can't be used this way again until the next dawn.
  • Scorching Ray (Three Rays 120 ft) Can do multiple targets or one target. Each target takes 2d6 fire damage

  • Church of Shar Medallion
    Hollowed Dagger (Poison) - 10 mins to fill it. One Shot.
    Equipment
    I don’t talk about the thing that torments me. I’d rather not burden others with my curse.
    Personality Traits
    I have a dark calling that puts me above the law (Chaotic)
    Ideals
    There's evil in me. It must never be set free.
    Bonds
    I talk to spirits that no one else can see.
    Flaws

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    Dnd 5e SRD SRD

    Leather Armor

    Light Armor Common

    The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

    Type AC STR Req. Stealth Dis. Properties
    Light 11 + Dex Modifier

    Cost: 10 gp Weight: 10 lb


     

    Homebrew

    Robes of Mimicry

    Wondrous Item

    Very Rare Requires Attunement

    While you are wear these robes (as a cloak), and not wearing armour, after a long rest you may choice an effect of the another Wondrous Item that does not require Attunement and you can touch that a willing creature has equipped. Until your next long rest while you are within 120ft go this object you will gain any magical benefits that are activated by the original creature.

    This hooded cloak is black on the outside but has a shimmer to it when the light is not on it. The trim is a opal inlay and the inside has 12 brilliant white stars sown into the blue interior.


    Weight: 3 lb

    Circlet of Blasting

    Wondrous Item While wearing this circlet, you can use an action to cast the Scorching Ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn. Uncommon


     

    Dungeon Master's Guide 5th Edition

    Eversmoking Bottle

    Wondrous Item Uncommon

    Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 60-foot radius from the bottle. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet.

     

    The cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round.


     

    The statblocks of your class features

    [block: Aasimar Traits:
  • Darkvision (60ft)
  • Celestial Resistance (vs. necrotic]
  • [block: radiant)
  • Healing Hands (once per day)
  • Lightbearer (Light cantrip)
  • Rogue Class Features:
  • Expertise (x2)
  • Sneak Attack (+4d6)
  • Thieves' Cant
  • Cunning Action (Dash]
  • [block: Disengage or Hide)
  • Assassinate (adv. vs no turn yet and any hit auto-critical)
  • Uncanny Dodge (reax. for half damage)
  • Steady-Aim (Adv on attack roll as a bonus action with no movement)
  • Evasion (Half damage on dex saves]
  • [block: no damage on a successful roll)   Acolyte Features:
  • Shelter of the Faithful]
  • Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    [block: Aasimar (Sacrament) - Homebrew   Harrowing Story: A demon-worshiping hag kidnapped and raised you. You escaped]
    [block: an assassin.   Entered Campaign: As a celestial-blooded prisoner. Captured in Fey Forest while No concept of how much time has passed bound in darkness]
    [block: tortured by the whispering presence of evil thoughts. The Goddess speaks to me in my dreams.   Was pursuing an assassination contract on a unidentified member of the order...   Worships: Shar]
    [block: goddess of darkness and loss (Forgotten Realms) ]

    Statblocks for companions, followers and other allies.

    [block: Member of the Seven Deadly Sins (Assassin's Guild) ]

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.

    [block: Trinket - Wineskin that refills when interred with a corpse   50 platinum]
    SRD

    Mule

    Medium beast, unaligned
    Armor Class 10
    Hit Points 11 2d8+2
    Speed 40ft

    STR
    14 +2
    DEX
    10 0
    CON
    13 +1
    INT
    2 -4
    WIS
    10 0
    CHA
    5 -3

    Senses passive Perception 10
    Challenge 1/8 (25 XP)


    Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carry capacity.
    Sure-Footed. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


    Actions

    Hooves. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 1d4+2 bludgeoning damage.


     
    [block: 19 silver   Safe Haven artifact (Being repaired by Athro the blacksmith minotaur Black leather-bound book (Greed illusion-ed journal) ]

    Created by

    SubmergeTheSky.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed