-1 | Strength |
+1 | Dexterity |
+2 | Constitution |
+9 | Intelligence |
+5 | Wisdom |
+1 | Charisma |
+1 | Acrobatics |
+1 | Animal Handling |
+9 | Arcana |
-1 | Athletics |
+5 | Deception |
+9 | History |
+5 | Insight |
+1 | Intimidation |
+5 | Investigation |
+1 | Medicine |
+5 | Nature |
+1 | Perception |
+1 | Performance |
+1 | Persuasion |
+5 | Religion |
+5 | Sleight of Hands |
+1 | Stealth |
+1 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB: P. 256
0-level (Cantrip) Conjuration
PHB: P. 259
0-level (Cantrip) Transmutation
PHB: P. 221
0-level (Cantrip) Necromancy
PHB: P. 255
0-level (Cantrip) Evocation
Fire Magic
0-level (Cantrip) Evocation
PHB pg. 224
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerPHB pg. 211
1-level Abjuration
Ritual - does not require spell slot, takes 10 minutes longerPHB: P. 240
1-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerPHB: P. 275
1-level Abjuration
XGtE pg. 150
1-level Abjuration
PHB: P. 231
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerPHB: P. 252
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerPHB
1-level Evocation
PHB pg. 238
1-level Transmutation
PHB: P. 239
1-level Transmutation
PHB pg. 233
1-level Illusion
PHB: P. 270
1-level Abjuration
PHB: P. 252
1-level Illusion
Ritual - does not require spell slot, takes 10 minutes longerXGtE pg. 155
1-level Evocation
PHB: P. 251
2-level Enchantment
PHB: P. 254
2-level Illusion
PHB: P. 254
2-level Transmutation
PHB: P. 260
2-level Conjuration
PHB: P. 273
2-level Evocation
PHB: P. 274
2-level Divination
XGtE P. 153
2-level Transmutation
PHB: P. 279
2-level Enchantment
XGtE P. 154 / EE: P. 17 / PotA: P. 235
2-level Conjuration
PHB: P. 255
2-level Transmutation
EE: P. 17 / PotA: P. 235
2-level Transmutation
PHB: P. 264
2-level Illusion
PHB: P. 259
2-level Evocation
PHB: P. 287
2-level Conjuration
PHB: P. 237
2-level Transmutation
PHB: P. 245
2-level Necromancy
PHB: P. 228
3-level Abjuration
PHB: P. 234
3-level Abjuration
PHB: P. 241
3-level Evocation
PHB: P. 250
3-level Transmutation
PHB: P. 277
3-level Transmutation
PHB: P. 283
3-level Divination
PHB: P. 258
3-level Illusion
PHB: P. 265
3-level Illusion
Ritual - does not require spell slot, takes 10 minutes longerPHB: P. 255
3-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerPHB: P. 274
3-level Evocation
PHB: P. 218
3-level Abjuration
PHB: P. 243
3-level Transmutation
PHB: P. 217
4-level Abjuration
4-level Transmutation
4-level Evocation
PHB
4-level Enchantment
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
d10 | Behavior |
---|---|
1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |
2-6 | The creature doesn't move or take actions this turn. |
7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |
9-10 | The creature can act and move normally |
PHB: P. 274
5-level Illusion
5-level Conjuration
XGtE P. 161
6-level Illusion
Player's Handbook
6-level Abjuration
An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.
Any spell of 5th level or lower cast from outside the barrier can’t affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.
At higher levels: When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.
Statblocks for your Trinkets, businesses, building, castles, empires.