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Jǫkullbúi, Ghost of the Snow

Gargantuan Undead, Elemental (Phoenix, Lawful Evil

Armor Class 18
Hit Points 186
Speed: 20 ft Fly: 120 ft

STR

19
( +4 )

DEX

26
( +8 )

CON

25
( +7 )

INT

11
( +0 )

WIS

21
( +5 )

CHA

18
( +4 )

Saving Throws Wis +10, Char +9
Damage Resistances Bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities Cold, Poison
Condition Immunities Exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses Darkvision 60ft. Passive Perception 15, Thermosite 20ft
Languages Primordial, Caspien(upper), Celestial
Challenge Rating 17

Description

Jǫkullbúi is a phoenix of massive size, a follower of Geislíss. Unlike many pheonix envelopped in flame, Jǫkullbúi is not only covered in frost, snow, and ice, but also lacking a pulse. a creature of undeath.

Ideals

To grasp the "starlight" of each plane of existance, to increase his own influence and there for Geislíss, and give her prescense in each plane.

Bonds

Jǫkullbúi Will follow his god to his last breath, and then continue to do so long after that.

Flaws

Quick to anger, will stop at nothing to achieve his goal

Suggested Environments

He lives in the tundras of Caspien, thriving in Geislíss' direct influence


Frozen Snap and Ressurection. When Jǫkullbúi dies, it implodes. Each creature within 100ft of it must make a DC strength throw or be pulled 40 feet. after the pull if they are 100ft away they take 22 (4d10) cold damage on a failed save, or half as much on a successful one. If they are pulled within 40ft of the creature they must make another DC 15 constitution save or be turned into ice. The explosion destroys the phoenix's body and leaves behind a 5 pound egg shaped diamond. The diamond is freezing cold, dealing 21 (6d6) cold damage to any creature that touches it, though no more than once per round. The Diamond is immune to all damage, after 1d6 days it hatches a baby albino (living) ice phoenix. When this Phoenix dies it gains all memories of being Jǫkullbúi, however none while it was living.   Cold Ghastly Form. Jǫkullbúi can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) cold damage. In addtion, the phoenix can enter a hostile creatur's space and stop there. The first time it enters a creatur's space on a turn, that creature takes 5 (1d10) cold damage. With a touch it can also freeze objects that aren't worn or carried (no action needed)   Flyby. The phoenix doesn't provoke opportunity attacks when it flies out of an enemy's reach.   Illumination. The phoenix sheds bright pale blue light in a 60-foot radius and dim light for an additional 30 feet.   Legendary Resistance (3/Day). If the phoenix fails a saving throw, it can choose to succeed instead.   Siege Monster. The phoenix deals double damage to objects and structures.

Actions

Multiattack. The phoenix makes two attacks: one with its beak and one with its fiery talons.   Beak. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 15 (2d6 + 8) cold damage. If the target is a creature they begin to freeze. Until a creature takes an action to break off ice, the target takes 5 (1d10) cold damage at the start of each of its turns.   Frozen Talons. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 8 (1d8 + 4) cold damage and 8 (1d8 + 4) Radiant damage.

Legendary Actions

The phoenix can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The phoenix regains spent legendary actions at the start of its turn.   Peck. The phoenix makes one beak attack.   Move. The phoenix moves up to its speed.   Gieseliss' Undying Breath. Can only be used at the end of the initaGieseliss' Undying Breath, Jǫkullbúi can target one Frostwind zombie for each action and detonate them.   Swoop (Costs 2 Actions). The phoenix moves up to its speed and attacks with its Frozen talons.   Gieseliss' Blessing (Costs 3 actions). The Phoenix exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) Radiant damage on a failed save, or half as much damage on a successful one. Can only be used Once per day

Lair Actions

On initiative count 20 (losing ties) Jǫkullbúi can take a lair action to cause one of the following efffects. It can't use the same effect two rounds in a row;  

  • A minature blizzard focus's on two targets. These targets must make a DC 15 con save or take 2d6 cold damage, they also have disadvantage on attacks and perception checks until the end of their turn
  • 3 frostwind zombies pull themselves from the ground and make their attack
  • Frozen air rips up the mountain making it hard to see or move, at a DC 15 str save, if failed everyone on the mountain moves at half speed until the end of their turn.

Regional Effects

Jǫkullbúi Lives on top of a high mountain creating massive blizzards that seem to be ceaseless

  • any creature CR1 or lower must make a DC 12 con save every night it spends 1 mile from the mountain base or be frozen solid.
  • any creature inside of the mountain or on it must make a DC 15 con save or take 2d6 cold damage from the cold


Created by

MadKano.

Statblock Type

NPC Sheet

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