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Ergie

Druid-shepard 8 Class & Level
hermit Background
stout halfling Race
Chaotic Neutral Alignment

Strength 10
+0
Dexterity 18
+4
constitution 20
+5
intelligence 14
+2
wisdom 20
+5
charisma 14
+2
Total Hit Dice 8
Hit Die
1d18+5
+3 proficiency bonus
+2 Strength
+4 Dexterity
+8 Constitution
+3 Intelligence
+8 Wisdom
+2 Charisma
saving throws
+4 Acrobatics
+8 Animal Handling
+2 Arcana
+0 Athletics
+2 Deception
+5 History
+5 Insight
+2 Intimidation
+2 Investigation
+8 Medicine
+5 Nature
+5 Perception
+2 Performance
+2 Persuasion
+5 Religion
+4 Sleight of Hands
+4 Stealth
+5 Survival
skills

 
17
Armor Class
116
Hit Points
+4
Initiative
25
Speed
quarterstaff1d20+71d6+4bludgeoning
Attacks
medicine, religion-origin
nature, animal handling-druid
herbalism kit
druidic, sylvan-druid/terran-origin
Proficiences
leather armor: 11+dex
wooden shield: +2 ac
herbalism kit
5gp
Equipment
Lucky
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave
You have advantage on saving throws against being frightened.
Halfling Nimbleness
You can move through the space of any creature that is of a size larger than yours.
Languages
You can speak, read, and write Common and Halfling.
You have advantage on saving throws against poison, and you have resistance against poison damage.
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starting feats
second chance: +1 con | When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you can't use it again until you roll initiative at the start of combat or until you finish a short or long rest.

War Caster: you roll concentration checks at advantage and can use spells for an attack of opportunity.

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Feat lvl 3: Tough | Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

Feat lvl 5: Resilient Constitution | gain proficiency in con saves and +1 to con

feat lvl 7: Tavern brawler | Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:
Increase your Strength or Constitution by 1, to a maximum of 20.
You are proficient with improvised weapons.
Your unarmed strike uses a d4 for damage.
When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
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ASI 1: +2 wisdom

ASI 2: +2 wisdom

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shepard shit- on 5e tools


Features & Traits

Heroes Enabled

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Created by

generalgarchomp.

Statblock Type

Character Sheet (Legacy)

Link/Embed